Bones Suna Genin
Posts : 26 Join date : 2010-07-11
| Subject: Bones' jutsus and skills Mon Jul 12, 2010 11:09 am | |
| Knowledge SkillsNinjutsu Knowledge- Level I: Allows the ninja to use basic Ninjutsu (note that some basic ninjutsu have other requirements).
Taijutsu Knowledge- Level I: Allows the ninja to perform simple Taijutsu attacks, such as punches and kick combos. The Ninja may only use Taijutsu's equal to his level, and may not use a style.
- Level II: Allows the ninja to have one Taijutsu fighting style with all allowed rank jutsus.
- Level III: Allows the user to have two Taijutsu styles. The second one will only allow to use jutsus of lower rank then himself. The user gains a level one combat trait for free.
Ability SkillsAgility and Speed- Level I: Gives the ninja more speed and agility than average ninja do, which allows them to dodge basic attacks with more efficiency. Requires at least Taijutsu Knowledge Level II.
- Level II: Gives the ninja more speed and agility than before, allowing him to dodge ranged attacks, such as shurikens with more efficiency.
Kekkei Genkai Mastery- Level I: Allows the ninja to use his Kekkei Genkai abilities or jutsus up to rank C.
- Level II: Allows the ninja to use his Kekkei Genkai abilities or jutsus up to rank B.
Chakra Capacity- Level I: Allows the shinobi to sustain a bit more Chakra. 10% more Chakra. Sannin/Kage ninjas will have a reduction of five CP over the total CP (applying skill bonus).
Assassination- Level I: The user is stealthy and clever, able to hide in the shadows and move quietly, giving the ninja an edge. User is immune to Chakra Sensory Level I and is 10% less likely to get caught in break-ins.
Last edited by Bones on Mon Jul 12, 2010 1:16 pm; edited 7 times in total | |
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Bones Suna Genin
Posts : 26 Join date : 2010-07-11
| Subject: Re: Bones' jutsus and skills Mon Jul 12, 2010 11:43 am | |
| Basic Nin- Spoiler:
Name: Henge no Jutsu [Transformation Technique] Type: Ninjutsu Sub-type: Basic Rank: E Orientation: Supplementary Cost: 2 Effects: The Henge technique is an ability utilized by a ninja to alter their body to a limited degree, molding their chakra into the shape of another and giving it the appearance of said person. Finally, they alter their voice in order to fit their character. The transformation is far from perfect however, a disguise that keen eyes and ears can see through. Mannerisms, speaking patterns, and knowledge of the one copied are not necessarily known to the user of this technique. While this jutsu does imitate physical appearances, it does not grant any unique qualities. Bloodlines, mutations, and other body alterations are not granted upon the Henge user- They only appear to be. This jutsu is easily disrupted when struck.
Name: Waza no Jutsu [Walking Technique] Type: Ninjutsu Sub-type: Chakra Rank: E Orientation: Supplementary Cost: 1 Effects: This technique is a must for any Shinobi. Difficult for some genins, Waza consists of basic manipulation of chakra through the fit. This is done through two ways. First, they may concentrate chakra to their soles to because adhesive, allowing them to walk on normally impossible surfaces, such as walls or a tree. Second, the user may force their chakra downward to act as a method of balance which grants them the ability to walk on water. Both take a constant concentration of chakra, and thus must be maintained each turn of usage for one chakra. This does not require hand seals.
Name: Chakra Shūgō [Chakra Manifestation] Type: Ninjutsu Sub-type: Chakra Rank: E Orientation: Supplementary Cost: N/A Effects: The ability to draw from their reservoir of stamina in order to generate more chakra to use. This technique allows a ninja to take their body's energy in order to cast more jutsus during a battle. 10% of the Shinobi's Max chakra is replenished (Rounded down from .5). However, each time this is done it exhausts the body, due to the nature of forcing it go beyond it's safe limits. Each time further strains a user. This may be cast three times during a battle, with any further attempts causing a person to collapse. When performing Chakra Shugo, you may not have performed any jutsus this turn, nor may use any while doing this. Techniques in use may be maintained if they are of a supplementary or defensive nature. The chakra granted by this ability is added on your next turn. For purposes of percent, you use your Rank base. (Do not apply modifiers such as Chakra Capacity!)
Bloodline / Primary Tai - Spoiler:
Hone Buki Type: Taijutsu Sub Type: Hone Orientation:Supplementary Rank: D Cost: 2 This basic technique allows a Kaguya to fashion and release a Bone Weapon, such as a sword, from within their body using their bloodline unique powers. This weapon is as strong and deadly as steel. This Weapon requires no further Chakra to Maintain.
Tsubaki No Mai Type: Taijutsu Sub Type: Hone Orientation: Offensive Rank: D Cost: 2 One of the Kaguya dances, this Jutsu is used with a weapon to optimize effect. The clan member will charge at an enemy and begin striking with at amazing speeds and ferocity, easily overwhelming an enemy. This Jutsu is often combined with Hone Buki.
Yanagi No Mai Type: Taijutsu Sub Type: Hone Orientation: Defensive Rank: C Cost: 6 + 1 per post One of The Kaguya Dances, this Jutsu will allow the user to release bone spikes from their body. These spikes can be released from the palms, knees, elbows, just about anywhere. The spikes are useful in combat, being either used as a hidden spear to stab an opponent or a last second defense against an opponent. The bone spikes may be released and retracted at will. Costs chakra per turn to maintain.
Teshi Sendan Type: Taijutsu Sub Type: Hone Orientation: Offensive Rank: C Cost: 5 A technique used to fire high-powered bullets. The Kaguya will lift their fingers towards an opponent and release the foremost finger bone at the opponent. The bone missiles will rotate at high speeds, shattering whatever it impacts. This Jutsu releases up to ten finger bullets at once at an opponent.
Last edited by Bones on Mon Jul 12, 2010 3:04 pm; edited 4 times in total | |
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Bones Suna Genin
Posts : 26 Join date : 2010-07-11
| Subject: Re: Bones' jutsus and skills Mon Jul 12, 2010 11:50 am | |
| 65/100 JP 8/8 KSP 7/7 ASP Assassin lvl1, Free
Edited, Okay thank you I was just unsure
Last edited by Bones on Mon Jul 12, 2010 3:05 pm; edited 1 time in total | |
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Soujirou Suna Tokujō
Posts : 194 Join date : 2009-10-14
| Subject: Re: Bones' jutsus and skills Mon Jul 12, 2010 1:23 pm | |
| - MZ wrote:
- Well i say this because while the kaguya are skilled it is an unbalanced way of thinking. Notice how in Tai three it says you gain a Combat ASP skill for free. We aren't clear but with clans it isn't free. Because that would give off an unbalanced character and having a genin at the strength of a chuunin's Ksp's. Sorry if what we had wasn't clear.
Sorry just wanted all of bones' posts together | |
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Kira Raikage
Posts : 376 Join date : 2009-07-27 Age : 34
| Subject: Re: Bones' jutsus and skills Mon Jul 12, 2010 3:08 pm | |
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| Subject: Re: Bones' jutsus and skills | |
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