Name: Henge no Jutsu
[Transformation Technique
]Type: Ninjutsu
Sub-type: Basic
Rank: E
Orientation: Supplementary
Cost:Effects: The Henge technique is an ability utilized by a ninja to alter their body to a limited degree, molding their chakra into the shape of another and giving it the appearance of said person. Finally, they alter their voice in order to fit their character. The transformation is far from perfect however, a disguise that keen eyes and ears can see through. Mannerisms, speaking patterns, and knowledge of the one copied are not necessarily known to the user of this technique. While this jutsu does imitate physical appearances, it does not grant any unique qualities. Bloodlines, mutations, and other body alterations are not granted upon the Henge user- They only appear to be. This jutsu is easily disrupted when struck.
Name: Bunshin no Jutsu
[Replication Technique
]Type: Genjutsu
Sub-type: Sight
Rank: E
Orientation:Cost:Effects: A basic Genjutsu on which the user creates up to 5 copies of himself. This clones aren't real and are mainly used as a diversion. The clones can be destroyed like Kage Bunshin but they cannot hit a target. Because there are mere visual projections, they are not and do not effect their environment.
Name: Waza no Jutsu
[Walking Technique
]Type: Ninjutsu
Sub-type: Chakra
Rank: E
Orientation: Supplementary
Cost:Effects: This technique is a must for any Shinobi. Difficult for some genins, Waza consists of basic manipulation of chakra through the fit. This is done through two ways. First, they may concentrate chakra to their soles to because adhesive, allowing them to walk on normally impossible surfaces, such as walls or a tree. Second, the user may force their chakra downward to act as a method of balance which grants them the ability to walk on water. Both take a constant concentration of chakra, and thus must be maintained each turn of usage for one chakra. This does not require hand seals.
Name: Chakra Shūgō
[Chakra Manifestation
]Type: Ninjutsu
Sub-type: Chakra
Rank: E
Orientation: Supplementary
Cost: N/A
Effects: The ability to draw from their reservoir of stamina in order to generate more chakra to use. This technique allows a ninja to take their body's energy in order to cast more jutsus during a battle. 10% of the Shinobi's Max chakra is replenished (Rounded down from .5). However, each time this is done it exhausts the body, due to the nature of forcing it go beyond it's safe limits. Each time further strains a user. This may be cast three times during a battle, with any further attempts causing a person to collapse. When performing Chakra Shugo, you may not have performed any jutsus this turn, nor may use any while doing this. Techniques in use may be maintained if they are of a supplementary or defensive nature. The chakra granted by this ability is added on your next turn. For purposes of percent, you use your Rank base. (Do not apply modifiers such as Chakra Capacity!)
Name: Genjutsu Kai
[Illusion Technique Release
]Type: Ninjutsu
Sub-type: Chakra
Rank: C
Orientation: Defensive
Cost: Equal the cost of the genjutsu. If it is B-rank, it costs 3 more to break, 5 if A, and 7 if S-rank.
Effects: This basic technique allows the user to stop their flow of chakra and reactivate it in a burst of energy, essentially restarting their body in order to rid themselves of harmful chakra influences, most notably that of genjutsu. This technique may break genjutsus consisting of one sub-type.
Name: Genjutsu Hakai
[Illusion Technique High Release
]Type: Ninjutsu
Sub-type: Chakra
Rank: B
Orientation: Defensive
Cost:Effects: Equal the cost of the genjutsu. If it is A-rank, it costs 3 more to break, and 5 more chakra to break if S-rank.
Effects: This advance technique allows the user to stop their flow of chakra and reactivate it in a burst of energy, essentially restarting their body in order to rid themselves of harmful chakra influences, most notably that of genjutsu. This technique may break genjutsus consisting of two or less sub-types.
Requires Genjutsu Kai.Name: Tadai Nentō
[Heavy Mind
]Type: Ninjutsu
Sub-type: Chakra
Rank: A
Orientation: Defensive
Cost: Equal the cost of the genjutsu. If it is S-rank, this costs 3 more to break.
Effects: This master technique allows the user to stop their flow of chakra and reactivate it in a burst of energy, essentially restarting their body in order to rid themselves of harmful chakra influences, most notably that of genjutsu. This technique may break genjutsus consists of three or less sub-types.
Requires Genjutsu Hakai.Name: Shunshin no Jutsu
[Body Flicker Technique
]Type: Ninjutsu
Sub-type: Basic Technique
Rank: D
Orientation: Supplementary
Cost:Effects: This jutsu is a high-speed movement technique, allowing a ninja to move short distances at an almost untraceable speed. It is accomplished by using chakra to temporarily boost the user's reflexes. To an observer, it appears as if the user has teleported. A puff of smoke is occasionally used to disguise the user's movements; however, other methods can be taken from the environment used to disguise the movement such as a swarm of leaves.
This jutsu can only be used by Chūnin rank ninja and above.
Effects with Agility and Speed Skill:
- Level I: May be used to move once in two posts, without chance of attacking/using jutsu right after.
- Level II: May be used to escape once a post without chance of attacking/using jutsu right after.
- Level III: May be used to move as often as the user wants with chance of attacking once.
- Master Level: May be used as often as the user wants with possibility of combo attack and jutsu use after.