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| Subject: Kiwa's Edit Page Fri Jul 23, 2010 5:21 pm | |
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| | | Chibi Bob Nukem Ame Jōnin
Posts : 269 Join date : 2010-05-23 Age : 32 Location : Russia
| Subject: Re: Kiwa's Edit Page Fri Jul 23, 2010 5:26 pm | |
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| Subject: Re: Kiwa's Edit Page Sun Jul 25, 2010 8:19 pm | |
| Name: Fusenmei Genzō [Vision Blur] Type: Genjutsu Sub-type: Sight Rank: D Orientation: Supplementary Cost: 2 Effects: Fusenmei Genzō convinces the mind that their vision is blurring for a moment, disorienting them and causing an opening for attack.
Name: Iya Eda Kataki no Jutsu [Melting Body Technique] Type: Genjutsu Sub-type: Sight + Feel Rank: D Orientation: Supplementary Cost: 2 Effects: The target sees and feels his limbs slowly melting off his body, making them think they cannot use them anymore.
Name: Kanashibari no Jutsu [Paralysis Technique] Type: Genjutsu Sub-type: Feel Rank: D Orientation: Supplementary Cost: 3 Effects: An illusion in which causes the target to feel like their entire body has become paralyzed. Because the body thinks it cannot move it actually restricts the body of movement. The user must cast this genjutsu in front of their target and within a close range or else the genjutsu won’t take full effect. The user must hold a seal in order to keep this technique going meaning no other technique can be used while this one is in effect. This can only be used once per battle for once the target’s mind has realized it’s only an illusion it cannot be tricked again.
-30 JP
Last edited by Kiwa_Arechi on Sun Jul 25, 2010 8:40 pm; edited 1 time in total |
| | | Chibi Bob Nukem Ame Jōnin
Posts : 269 Join date : 2010-05-23 Age : 32 Location : Russia
| Subject: Re: Kiwa's Edit Page Sun Jul 25, 2010 8:36 pm | |
| You need to add some costs, Souji would get so frustrated about that :p | |
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| Subject: Re: Kiwa's Edit Page Sun Jul 25, 2010 8:40 pm | |
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| | | Chibi Bob Nukem Ame Jōnin
Posts : 269 Join date : 2010-05-23 Age : 32 Location : Russia
| Subject: Re: Kiwa's Edit Page Sun Jul 25, 2010 8:46 pm | |
| Easy come, easy go
Approved~ | |
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| Subject: Re: Kiwa's Edit Page Sat Aug 14, 2010 2:05 pm | |
| Ranked Up to Chunnin! Knowledge Skills: - Quote :
- Genjutsu Knowledge
Level I: Allows the ninja the ability to use up to C-rank Genjutsu of a single sub-type. Level II: Allows the ninja to use genjutsu up to B-rank of a single sub-type. Gets Genjutsu Resistance Level I effects.
Ninjutsu Knowledge Level I: Allows the ninja to use basic Ninjutsu (note that some basic ninjutsu have other requirements). Level II: Allows the ninja to use basic ninjutsu and jutsu from an element of his choice. Level III: Allows the ninja to use basic ninjutsu and to have two ninjutsu elements. The second will only allow the ninja to use ninjutsu of lower rank than himself.
Taijutsu Knowledge Level I: Allows the ninja to perform simple Taijutsu attacks, such as punches and kick combos. The Ninja may only use Taijutsu's equal to his level, and may not use a style. Level II: Allows the ninja to have one Taijutsu fighting style with all allowed rank jutsus. 14/14 KSP Ability Skills: - Quote :
- Combat Skills
Agility and Speed Level I: Gives the ninja more speed and agility than average ninja do, which allows them to dodge basic attacks with more efficiency. Requires at least Taijutsu Knowledge Level II. Level II: Gives the ninja more speed and agility than before, allowing him to dodge ranged attacks, such as shurikens with more efficiency. Level III: Allows the ninja to use speed related jutsus (Jutsus will have the requirement).
Chakra-Based
Genjutsu Resistance Level I: Allows the ninja to realize if he got trapped in a Genjutsu of the same rank, making it easier to make a plan of escape. Allows the use of Genjutsu Kai. Requires at least Genjutsu Knowledge level I. *free*
Special Skills:
Medical Level I: Allows the ninja to heal others and himself using some minor healing objects. Requires Genjutsu and Ninjutsu Knowledge level II. May not have more than two Ninjutsu. Level II: Allows the ninja to use up to rank C medical Ninjutsu and to use more advanced healing objects. Level III: Allows the ninja to use up to rank A medical Ninjutsu and to use any healing object.
Summoning Level I: Allows the ninja to summon a rank C creature. Requires at least Ninjutsu and Genjutsu Knowledge level II. Level II: Allows the ninja to summon a rank B creature. 15/15 ASP Jutsus: - Quote :
Basic Jutsus:
- Spoiler:
Name: Henge no Jutsu [Transformation Technique] Type: Ninjutsu Sub-type: Basic Rank: E Orientation: Supplementary Cost: 1 Effects: The Henge technique is an ability utilized by a ninja to alter their body to a limited degree, molding their chakra into the shape of another and giving it the appearance of said person. Finally, they alter their voice in order to fit their character. The transformation is far from perfect however, a disguise that keen eyes and ears can see through. Mannerisms, speaking patterns, and knowledge of the one copied are not necessarily known to the user of this technique. While this jutsu does imitate physical appearances, it does not grant any unique qualities. Bloodlines, mutations, and other body alterations are not granted upon the Henge user- They only appear to be. This jutsu is easily disrupted when struck.
Name: Bunshin no Jutsu [Replication Technique] Type: Genjutsu Sub-type: Sight Rank: E Orientation: Supplementary Cost: 2 Effects: A basic Genjutsu on which the user creates up to 5 copies of himself. This clones aren't real and are mainly used as a diversion. The clones can be destroyed like Kage Bunshin but they cannot hit a target. Because there are mere visual projections, they are not and do not effect their environment.
Name: Chakra Shūgō [Chakra Manifestation] Type: Ninjutsu Sub-type: Chakra Rank: E Orientation: Supplementary Cost: N/A Effects: The ability to draw from their reservoir of stamina in order to generate more chakra to use. This technique allows a ninja to take their body's energy in order to cast more jutsus during a battle. 10% of the Shinobi's Max chakra is replenished (Rounded down from .5). However, each time this is done it exhausts the body, due to the nature of forcing it go beyond it's safe limits. Each time further strains a user. This may be cast three times during a battle, with any further attempts causing a person to collapse. When performing Chakra Shugo, you may not have performed any jutsus this turn, nor may use any while doing this. Techniques in use may be maintained if they are of a supplementary or defensive nature. The chakra granted by this ability is added on your next turn. For purposes of percent, you use your Rank base. (Do not apply modifiers such as Chakra Capacity!)
Name: Waza no Jutsu [Walking Technique] Type: Ninjutsu Sub-type: Chakra Rank: E Orientation: Supplementary Cost: 1 Effects: This technique is a must for any Shinobi. Difficult for some genins, Waza consists of basic manipulation of chakra through the fit. This is done through two ways. First, they may concentrate chakra to their soles to because adhesive, allowing them to walk on normally impossible surfaces, such as walls or a tree. Second, the user may force their chakra downward to act as a method of balance which grants them the ability to walk on water. Both take a constant concentration of chakra, and thus must be maintained each turn of usage for one chakra. This does not require hand seals.
Name: Shunshin no Jutsu [Body Flicker Technique] Type: Ninjutsu Sub-type: Basic Technique Rank: D Orientation: Supplementary Cost: Effects: This jutsu is a high-speed movement technique, allowing a ninja to move short distances at an almost untraceable speed. It is accomplished by using chakra to temporarily boost the user's reflexes. To an observer, it appears as if the user has teleported. A puff of smoke is occasionally used to disguise the user's movements; however, other methods can be taken from the environment used to disguise the movement such as a swarm of leaves. This jutsu can only be used by Chūnin rank ninja and above. Effects with Agility and Speed Skill: Level I: May be used to move once in two posts, without chance of attacking/using jutsu right after. Level II: May be used to escape once a post without chance of attacking/using jutsu right after. Level III: May be used to move as often as the user wants with chance of attacking once.
Name: Genjutsu Kai [Illusion Technique Release] Type: Ninjutsu Sub-type: Chakra Rank: C Orientation: Defensive Cost: Equal the cost of the genjutsu. If it is B-rank, it costs 3 more to break, 5 if A, and 7 if S-rank. Effects: This basic technique allows the user to stop their flow of chakra and reactivate it in a burst of energy, essentially restarting their body in order to rid themselves of harmful chakra influences, most notably that of genjutsu. This technique may break genjutsus consisting of one sub-type.
Genjutsu:
- Spoiler:
Name: Fusenmei Genzō [Vision Blur] Type: Genjutsu Sub-type: Sight Rank: D Orientation: Supplementary Cost: 2 Effects: Fusenmei Genzō convinces the mind that their vision is blurring for a moment, disorienting them and causing an opening for attack.
Name: Iya Eda Kataki no Jutsu [Melting Body Technique] Type: Genjutsu Sub-type: Sight + Feel Rank: D Orientation: Supplementary Cost: 2 Effects: The target sees and feels his limbs slowly melting off his body, making them think they cannot use them anymore.
Name: Kanashibari no Jutsu [Paralysis Technique] Type: Genjutsu Sub-type: Feel Rank: D Orientation: Supplementary Cost: 3 Effects: An illusion in which causes the target to feel like their entire body has become paralyzed. Because the body thinks it cannot move it actually restricts the body of movement. The user must cast this genjutsu in front of their target and within a close range or else the genjutsu won’t take full effect. The user must hold a seal in order to keep this technique going meaning no other technique can be used while this one is in effect. This can only be used once per battle for once the target’s mind has realized it’s only an illusion it cannot be tricked again.
Name: Magen: Narakumi no Jutsu [Demonic Illusion: Vision of Hell] Type: Genjutsu Sub-type: Sight Rank: D Orientation: Supplementary Cost: 2 Effects: An illusion that makes the target see a shocking scene, such as a dying friend or anything else the user sees fit, making the target lower their defenses.
Taijutsu:
- Spoiler:
Name: Kitai [Anticipation] Type: Taijutsu Sub-type: Chisokuken Rank: D Orientation: Defensive Cost: 4 Effects: The user will focus on an opponent, watching closely for any movements. Their bodies reactions will increase as long as they remain motionless, allowing them to respond quicker to attacks. This cannot be used to make attacks faster, though this move may aid in finding an opening. This jutsu cannot be used immediately, and must be used one turn before gaining the benefits. Requires Level I Speed and Agility.
Name: Taren-Ken [Multi-Punch)] Type: Taijutsu Sub-type: Chisokuken Rank: D Orientation: Offensive Cost: 3 Effects: The ninja will release a barrage of fist blow, seeking not to strike as hard as possible but rather as much as possible, each strike weak on its own but together a powerful flurry.
Name: Taren-Kikku [Multi-Kick] Type: Taijutsu Sub-type: Chisokuken Rank: D Orientation: Offensive Cost: 3 Effects: The ninja will release a barrage of kicks, seeking not to strike as hard as possible but rather as much as possible, each strike weak on its own but together a powerful flurry.
Name: Kūtenryu [Racing Charge] Type: Taijutsu Sub-type: Chisokuken Rank: C Orientation: Offensive Cost: 5 Effects: The ninja will gather chakra into their legs in order to blast forward at a target, running like a bolt of lightning directly at a foe, hoping like a bullet to ram into them. Their speed adding to the collision, but makes this a difficult move to control and nearly impossible to turn with. Requires Level II Speed and Agility
Name: Tadayō [Drift] Type: Taijutsu Sub-type: Defensive Rank: C Orientation: Defensive Cost: 5 Effects: The Shinobi, like with Kūtenryu, will draw chakra into their legs. This time, however, it will be released in short controlled bursts, enhancing their speed in order to weave back, forward, and side-to-side. This will allow the ninja to make their way through groups of foes, dodge as barrage of projectiles, and defend against simultaneous attacks. May be maintained for two chakra instead of one per turn. Requires Level III Speed and Agility.
Name: Bōsekitade [Spinning Heavy Blow] Type: Sub-type: Rank: C Orientation: Offensive, Defensive Cost: 6 Effects: A technique in which the user will rotate their body at high speeds, releasing punches and kicks at anyone near them. Foes nearby will be caught off-guard by the sudden rotating blows, enhanced by the momentum caused by spinning. This technique is useful for facing groups.
Medical:
- Spoiler:
Name: Shōsen no Jutsu [Mystical Hand Technique] Type: Ninpō Sub-type: Medical Rank: C Cost: 7 Healing 5 Cutting Orientation:: Supplementary Effects:This jutsu is a multi-purpose medical technique used by medic-nin to heal wounds and perform surgery. For the former, the user concentrates chakra to their hand and applies it to a wound, speeding up cell regeneration. For the latter, the user focuses their chakra into a blade to make cuts where necessary. Because it is done with chakra, the user doesn't need to cut through their target's skin to reach muscles and organs. For this to be applied effectively in healing, a large amount of chakra is required. Using it to cut seems to be less chakra-intensive. This cutting aspect of this jutsu can also be used in combat, though it requires incredible precision on the user's part to be effective.
Name: Dokunuku no Jutsu [Poison Removal Technique] Type: Ninpō Sub-type: Medical Rank: B Orientation:: Supplementary Cost: 8 Effects:This ornate jutsu uses chakra to literally pull foreign materials from someone's body, no doubt requiring precise control on the user's part to avoid causing further internal injuries to their patient.
Name: Shikon no Jutsu [Dead Soul Technique] Type: Ninpō Sub-type: Medical Rank: B Orientation:: Supplementary Cost: 8 Effects:Using this jutsu, a person can temporarily reanimate a corpse, creating the illusion of a living person. This is achieved by causing the heart to beat once more, allowing the user to control the corpse. The reanimated corpse can serve as either a short-time ally or an effective decoy.
Ninpo:
- Spoiler:
Name: Kawari Sumi no Shinsho [Ink Message Imitation] Type: Ninpō Sub-Type: Sumiton Rank: E Orientation: Supplementary Cost: 1 Effect: Using ink infused with chakra, the user can seal messages into the form of small birds/animals, thus allowing the animal(s) to travel to an intended target unnoticed. Messages can be revealed upon any surface. Cannot be read by the non-intended, but can be destroyed if caught.
Name: Sumi Tori Sōken [Art of Bird Spying] Type: Ninpō Sub-Type: Sumiton Rank: E Orientation: Supplementary Cost: 1 Effect: Through chakra infused ink, the user can shape small animals for the purpose of spying. Any information they gather is only passed to the user if they return to him or her.
Name: Sumi Buki no Jutsu [Weapon of Ink] Type: Ninpō Sub-Type: Sumiton Rank: D Orientation: Offensive Cost: 2 Effect: Using ink infused with chakra, the user can create five solid shuriken/two kunai to launch/wield.
Name: Sumi Tsume no Jutsu [Ink Claw Technique] Type: Ninpō Sub-Type: Sumiton Rank: D Orientation: Offensive Cost: 4 The user dips/paints his/her nails in chakra infused ink. The user is then able to mould the ink and wield it as claws. Requires no chakra to maintain.
Name: Sumi Ayatsuri no Jutsu [Art of Ink Manipulation] Type: Ninpō Sub-Type: Sumiton Rank: D Orientation: Supplementary Cost: 3 Effect: Through chakra-infused ink, the user can create objects such as umbrellas for everyday use. Needs no chakra to maintain.
Primary Ninjutsu: Medical Secondary Ninjutsu: Ink Taijutsu Style: Speeding Fist B rank Jutsus: 2/4 JP: 225/225 Mission JP: 30/30- Spoiler:
- Code:
-
[color=darkblue][size=18]Knowledge Skills:[/size][/color]
[quote]Genjutsu Knowledge Level I: Allows the ninja the ability to use up to C-rank Genjutsu of a single sub-type. Level II: Allows the ninja to use genjutsu up to B-rank of a single sub-type. Gets Genjutsu Resistance Level I effects.
Ninjutsu Knowledge Level I: Allows the ninja to use basic Ninjutsu (note that some basic ninjutsu have other requirements). Level II: Allows the ninja to use basic ninjutsu and jutsu from an element of his choice. Level III: Allows the ninja to use basic ninjutsu and to have two ninjutsu elements. The second will only allow the ninja to use ninjutsu of lower rank than himself.
Taijutsu Knowledge Level I: Allows the ninja to perform simple Taijutsu attacks, such as punches and kick combos. The Ninja may only use Taijutsu's equal to his level, and may not use a style. Level II: Allows the ninja to have one Taijutsu fighting style with all allowed rank jutsus.[/quote]
[size=9][center]14/14 KSP[/center][/size]
[color=darkblue][size=18]Ability Skills:[/size][/color]
[quote][u]Combat Skills[/u]
Agility and Speed Level I: Gives the ninja more speed and agility than average ninja do, which allows them to dodge basic attacks with more efficiency. Requires at least Taijutsu Knowledge Level II. Level II: Gives the ninja more speed and agility than before, allowing him to dodge ranged attacks, such as shurikens with more efficiency. Level III: Allows the ninja to use speed related jutsus (Jutsus will have the requirement).
[u]Chakra-Based[/u]
Genjutsu Resistance Level I: Allows the ninja to realize if he got trapped in a Genjutsu of the same rank, making it easier to make a plan of escape. Allows the use of Genjutsu Kai. Requires at least Genjutsu Knowledge level I. *free*
[u]Special Skills:[/u]
Medical Level I: Allows the ninja to heal others and himself using some minor healing objects. Requires Genjutsu and Ninjutsu Knowledge level II. May not have more than two Ninjutsu. Level II: Allows the ninja to use up to rank C medical Ninjutsu and to use more advanced healing objects. Level III: Allows the ninja to use up to rank A medical Ninjutsu and to use any healing object.
Summoning Level I: Allows the ninja to summon a rank C creature. Requires at least Ninjutsu and Genjutsu Knowledge level II. Level II: Allows the ninja to summon a rank B creature.[/quote]
[size=9][center]15/15 ASP[/center][/size]
[size=18][color=darkblue]Jutsus:[/color][/size]
[quote]
[size=12]Basic Jutsus:[/size]
[spoiler]Name: Henge no Jutsu [Transformation Technique] Type: Ninjutsu Sub-type: Basic Rank: E Orientation: Supplementary Cost: 1 Effects: The Henge technique is an ability utilized by a ninja to alter their body to a limited degree, molding their chakra into the shape of another and giving it the appearance of said person. Finally, they alter their voice in order to fit their character. The transformation is far from perfect however, a disguise that keen eyes and ears can see through. Mannerisms, speaking patterns, and knowledge of the one copied are not necessarily known to the user of this technique. While this jutsu does imitate physical appearances, it does not grant any unique qualities. Bloodlines, mutations, and other body alterations are not granted upon the Henge user- They only appear to be. This jutsu is easily disrupted when struck.
Name: Bunshin no Jutsu [Replication Technique] Type: Genjutsu Sub-type: Sight Rank: E Orientation: Supplementary Cost: 2 Effects: A basic Genjutsu on which the user creates up to 5 copies of himself. This clones aren't real and are mainly used as a diversion. The clones can be destroyed like Kage Bunshin but they cannot hit a target. Because there are mere visual projections, they are not and do not effect their environment.
Name: Chakra Shūgō [Chakra Manifestation] Type: Ninjutsu Sub-type: Chakra Rank: E Orientation: Supplementary Cost: N/A Effects: The ability to draw from their reservoir of stamina in order to generate more chakra to use. This technique allows a ninja to take their body's energy in order to cast more jutsus during a battle. 10% of the Shinobi's Max chakra is replenished (Rounded down from .5). However, each time this is done it exhausts the body, due to the nature of forcing it go beyond it's safe limits. Each time further strains a user. This may be cast three times during a battle, with any further attempts causing a person to collapse. When performing Chakra Shugo, you may not have performed any jutsus this turn, nor may use any while doing this. Techniques in use may be maintained if they are of a supplementary or defensive nature. The chakra granted by this ability is added on your next turn. For purposes of percent, you use your Rank base. (Do not apply modifiers such as Chakra Capacity!)
Name: Waza no Jutsu [Walking Technique] Type: Ninjutsu Sub-type: Chakra Rank: E Orientation: Supplementary Cost: 1 Effects: This technique is a must for any Shinobi. Difficult for some genins, Waza consists of basic manipulation of chakra through the fit. This is done through two ways. First, they may concentrate chakra to their soles to because adhesive, allowing them to walk on normally impossible surfaces, such as walls or a tree. Second, the user may force their chakra downward to act as a method of balance which grants them the ability to walk on water. Both take a constant concentration of chakra, and thus must be maintained each turn of usage for one chakra. This does not require hand seals.
Name: Shunshin no Jutsu [Body Flicker Technique] Type: Ninjutsu Sub-type: Basic Technique Rank: D Orientation: Supplementary Cost: Effects: This jutsu is a high-speed movement technique, allowing a ninja to move short distances at an almost untraceable speed. It is accomplished by using chakra to temporarily boost the user's reflexes. To an observer, it appears as if the user has teleported. A puff of smoke is occasionally used to disguise the user's movements; however, other methods can be taken from the environment used to disguise the movement such as a swarm of leaves. This jutsu can only be used by Chūnin rank ninja and above. Effects with Agility and Speed Skill: Level I: May be used to move once in two posts, without chance of attacking/using jutsu right after. Level II: May be used to escape once a post without chance of attacking/using jutsu right after. Level III: May be used to move as often as the user wants with chance of attacking once.
Name: Genjutsu Kai [Illusion Technique Release] Type: Ninjutsu Sub-type: Chakra Rank: C Orientation: Defensive Cost: Equal the cost of the genjutsu. If it is B-rank, it costs 3 more to break, 5 if A, and 7 if S-rank. Effects: This basic technique allows the user to stop their flow of chakra and reactivate it in a burst of energy, essentially restarting their body in order to rid themselves of harmful chakra influences, most notably that of genjutsu. This technique may break genjutsus consisting of one sub-type. [/spoiler]
Genjutsu:
[spoiler]Name: Fusenmei Genzō [Vision Blur] Type: Genjutsu Sub-type: Sight Rank: D Orientation: Supplementary Cost: 2 Effects: Fusenmei Genzō convinces the mind that their vision is blurring for a moment, disorienting them and causing an opening for attack.
Name: Iya Eda Kataki no Jutsu [Melting Body Technique] Type: Genjutsu Sub-type: Sight + Feel Rank: D Orientation: Supplementary Cost: 2 Effects: The target sees and feels his limbs slowly melting off his body, making them think they cannot use them anymore.
Name: Kanashibari no Jutsu [Paralysis Technique] Type: Genjutsu Sub-type: Feel Rank: D Orientation: Supplementary Cost: 3 Effects: An illusion in which causes the target to feel like their entire body has become paralyzed. Because the body thinks it cannot move it actually restricts the body of movement. The user must cast this genjutsu in front of their target and within a close range or else the genjutsu won’t take full effect. The user must hold a seal in order to keep this technique going meaning no other technique can be used while this one is in effect. This can only be used once per battle for once the target’s mind has realized it’s only an illusion it cannot be tricked again.
Name: Magen: Narakumi no Jutsu [Demonic Illusion: Vision of Hell] Type: Genjutsu Sub-type: Sight Rank: D Orientation: Supplementary Cost: 2 Effects: An illusion that makes the target see a shocking scene, such as a dying friend or anything else the user sees fit, making the target lower their defenses. [/spoiler]
Taijutsu:
[spoiler]Name: Kitai [Anticipation] Type: Taijutsu Sub-type: Chisokuken Rank: D Orientation: Defensive Cost: 4 Effects: The user will focus on an opponent, watching closely for any movements. Their bodies reactions will increase as long as they remain motionless, allowing them to respond quicker to attacks. This cannot be used to make attacks faster, though this move may aid in finding an opening. This jutsu cannot be used immediately, and must be used one turn before gaining the benefits. Requires Level I Speed and Agility.
Name: Taren-Ken [Multi-Punch)] Type: Taijutsu Sub-type: Chisokuken Rank: D Orientation: Offensive Cost: 3 Effects: The ninja will release a barrage of fist blow, seeking not to strike as hard as possible but rather as much as possible, each strike weak on its own but together a powerful flurry.
Name: Taren-Kikku [Multi-Kick] Type: Taijutsu Sub-type: Chisokuken Rank: D Orientation: Offensive Cost: 3 Effects: The ninja will release a barrage of kicks, seeking not to strike as hard as possible but rather as much as possible, each strike weak on its own but together a powerful flurry.
Name: Kūtenryu [Racing Charge] Type: Taijutsu Sub-type: Chisokuken Rank: C Orientation: Offensive Cost: 5 Effects: The ninja will gather chakra into their legs in order to blast forward at a target, running like a bolt of lightning directly at a foe, hoping like a bullet to ram into them. Their speed adding to the collision, but makes this a difficult move to control and nearly impossible to turn with. Requires Level II Speed and Agility
Name: Tadayō [Drift] Type: Taijutsu Sub-type: Defensive Rank: C Orientation: Defensive Cost: 5 Effects: The Shinobi, like with Kūtenryu, will draw chakra into their legs. This time, however, it will be released in short controlled bursts, enhancing their speed in order to weave back, forward, and side-to-side. This will allow the ninja to make their way through groups of foes, dodge as barrage of projectiles, and defend against simultaneous attacks. May be maintained for two chakra instead of one per turn. Requires Level III Speed and Agility.
Name: Bōsekitade [Spinning Heavy Blow] Type: Sub-type: Rank: C Orientation: Offensive, Defensive Cost: 6 Effects: A technique in which the user will rotate their body at high speeds, releasing punches and kicks at anyone near them. Foes nearby will be caught off-guard by the sudden rotating blows, enhanced by the momentum caused by spinning. This technique is useful for facing groups. [/spoiler]
Medical:
[spoiler]Name: Shōsen no Jutsu [Mystical Hand Technique] Type: Ninpō Sub-type: Medical Rank: C Cost: 7 Healing 5 Cutting Orientation:: Supplementary Effects:This jutsu is a multi-purpose medical technique used by medic-nin to heal wounds and perform surgery. For the former, the user concentrates chakra to their hand and applies it to a wound, speeding up cell regeneration. For the latter, the user focuses their chakra into a blade to make cuts where necessary. Because it is done with chakra, the user doesn't need to cut through their target's skin to reach muscles and organs. For this to be applied effectively in healing, a large amount of chakra is required. Using it to cut seems to be less chakra-intensive. This cutting aspect of this jutsu can also be used in combat, though it requires incredible precision on the user's part to be effective.
Name: Dokunuku no Jutsu [Poison Removal Technique] Type: Ninpō Sub-type: Medical Rank: B Orientation:: Supplementary Cost: 8 Effects:This ornate jutsu uses chakra to literally pull foreign materials from someone's body, no doubt requiring precise control on the user's part to avoid causing further internal injuries to their patient.
Name: Shikon no Jutsu [Dead Soul Technique] Type: Ninpō Sub-type: Medical Rank: B Orientation:: Supplementary Cost: 8 Effects:Using this jutsu, a person can temporarily reanimate a corpse, creating the illusion of a living person. This is achieved by causing the heart to beat once more, allowing the user to control the corpse. The reanimated corpse can serve as either a short-time ally or an effective decoy. [/spoiler]
Ninpo:
[spoiler]Name: Kawari Sumi no Shinsho [Ink Message Imitation] Type: Ninpō Sub-Type: Sumiton Rank: E Orientation: Supplementary Cost: 1 Effect: Using ink infused with chakra, the user can seal messages into the form of small birds/animals, thus allowing the animal(s) to travel to an intended target unnoticed. Messages can be revealed upon any surface. Cannot be read by the non-intended, but can be destroyed if caught.
Name: Sumi Tori Sōken [Art of Bird Spying] Type: Ninpō Sub-Type: Sumiton Rank: E Orientation: Supplementary Cost: 1 Effect: Through chakra infused ink, the user can shape small animals for the purpose of spying. Any information they gather is only passed to the user if they return to him or her.
Name: Sumi Buki no Jutsu [Weapon of Ink] Type: Ninpō Sub-Type: Sumiton Rank: D Orientation: Offensive Cost: 2 Effect: Using ink infused with chakra, the user can create five solid shuriken/two kunai to launch/wield.
Name: Sumi Tsume no Jutsu [Ink Claw Technique] Type: Ninpō Sub-Type: Sumiton Rank: D Orientation: Offensive Cost: 4 The user dips/paints his/her nails in chakra infused ink. The user is then able to mould the ink and wield it as claws. Requires no chakra to maintain.
Name: Sumi Ayatsuri no Jutsu [Art of Ink Manipulation] Type: Ninpō Sub-Type: Sumiton Rank: D Orientation: Supplementary Cost: 3 Effect: Through chakra-infused ink, the user can create objects such as umbrellas for everyday use. Needs no chakra to maintain.[/spoiler] [/quote]
[size=9]Primary Ninjutsu: Medical Secondary Ninjutsu: Ink Taijutsu Style: Speeding Fist B rank Jutsus: 2/4 JP: 225/225 Mission JP: 30/30[/size]
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| | | Chibi Bob Nukem Ame Jōnin
Posts : 269 Join date : 2010-05-23 Age : 32 Location : Russia
| Subject: Re: Kiwa's Edit Page Sat Aug 14, 2010 2:33 pm | |
| Everything seems to be in order. I'll just replace your previous stuff with this one. 0JP available. Approved~ | |
| | | Guest Guest
| Subject: Re: Kiwa's Edit Page Sat Aug 14, 2010 5:08 pm | |
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| | | Soujirou Suna Tokujō
Posts : 194 Join date : 2009-10-14
| Subject: Re: Kiwa's Edit Page Sun Aug 15, 2010 12:17 pm | |
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| Subject: Re: Kiwa's Edit Page | |
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| | | | Kiwa's Edit Page | |
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