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 Ryūgamine, Kaitō - Jutsu and Skills

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Inferint
C-class Nukenin
C-class Nukenin
Inferint


Posts : 29
Join date : 2009-09-27
Age : 35
Location : Up in a Tree somewhere.

Ryūgamine, Kaitō - Jutsu and Skills Empty
PostSubject: Ryūgamine, Kaitō - Jutsu and Skills   Ryūgamine, Kaitō - Jutsu and Skills I_icon_minitimeSun Jun 13, 2010 2:04 am

Knowledge and Skills
Quote :

Knowledge Skills 14 out of 14 KSP Used
Genjutsu Knowledge 4 KSP
o Level I: Allows the ninja the ability to use up to C-rank Genjutsu of a single sub-type.
o Level II: Allows the ninja to use genjutsu up to B-rank of a single sub-type. Gets Genjutsu Resistance Level I effects.

Ninjutsu Knowledge 4 KSP
o Level I: Allows the ninja to use basic Ninjutsu (note that some basic ninjutsu have other requirements).
o Level II: Allows the ninja to use basic ninjutsu and jutsu from an element of his choice.

Taijutsu Knowledge 6 KSP
o Level I: Allows the ninja to perform simple Taijutsu attacks, such as punches and kick combos. The Ninja may only use Taijutsu's equal to his level, and may not use a style.
o Level II: Allows the ninja to have one Taijutsu fighting style with all allowed rank jutsus.
o Level III: Allows the user to have two Taijutsu styles. The second one will only allow to use jutsus of lower rank then himself. The user gains a level one combat trait for free.


Combat Skills 6 out of 15 ASP Used
Agility and Speed 6 ASP
o Level I: Gives the ninja more speed and agility than average ninja do, which allows them to dodge basic attacks with more efficiency. Requires at least Taijutsu Knowledge Level II.
o Level II: Gives the ninja more speed and agility than before, allowing him to dodge ranged attacks, such as shurikens with more efficiency.
o Level III: Allows the ninja to use speed related jutsus (Jutsus will have the requirement).


Chakra-Based 6 out of 15 ASP Used
Hand Seal Expert 6 ASP
o Level I: The Shinobi is able to make hand seals far faster, allowing them to mold chakra and perform jutsus at a quicker rate then others.
o Level II: The Ninja has learned how to manipulate their chakra well enough to form hand seals with a single hand, though at a slower rate then normal techniques.
o Level III: The user's Seal speed has quickened, One-handed Seals at normal speed and two-handed far exceeding a normal Shinobi, appearing as a blur to them.

Equipment and Weaponry Skills 3 out of 15 ASP Used
Weapon Specialist 3 ASP
o Level I: The user is proficient in basic weaponry, allowing him to utilize light weapons such as the sword and bow. They are also more skilled in weapon-based jutsus.
o Level II: Shinobi are now more potent in their weapon usage, allowing them to carry and wield two light weapons and fight with Medium Weapons.

Free Skills:
Genjutsu Resistance(Gen Knowledge level 2)
o Level I: Allows the ninja to realize if he got trapped in a Genjutsu of the same rank, making it easier to make a plan of escape. Allows the use of Genjutsu Kai. Requires at least Genjutsu Knowledge level I

Strength and Power(Tai Knowledge level 3)
o Level I: Gives the ninja more strength and power then average ninja do, providing more physical constitution, allowing the ninja to sustain more damage. Requires at least Taijutsu Knowledge Level II.

Breakdown:
14 out of 14 KSP Used
15 out of 15 ASP Used

Jutsu Point Breakdown:
50 out of 50 Genin JP Used
60 out of 60 Chuunin JP Used
60 out of 65 Bonus JP Used
170 Out of 175 Total JP Used, 5 Remaining

Jutsu Breakdown:
6 E Ranks
4 D Ranks
4 C Ranks
02 Out of 04 B Ranks Jutsu
16 Out of 25 Total Jutsu


Last edited by Inferint on Mon Jan 17, 2011 9:21 pm; edited 3 times in total
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Inferint
C-class Nukenin
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Inferint


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Join date : 2009-09-27
Age : 35
Location : Up in a Tree somewhere.

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PostSubject: Re: Ryūgamine, Kaitō - Jutsu and Skills   Ryūgamine, Kaitō - Jutsu and Skills I_icon_minitimeSun Jun 13, 2010 2:06 am

Jutsu
Basic Jutsu: 45 out of 175 JP Used
Quote :
Name: Henge no Jutsu [Transformation Technique]
Type: Ninjutsu
Sub-type: Basic
Rank: E
Orientation: Supplementary
Cost: 1
Effects: The Henge technique is an ability utilized by a ninja to alter their body to a limited degree, molding their chakra into the shape of another and giving it the appearance of said person. Finally, they alter their voice in order to fit their character. The transformation is far from perfect however, a disguise that keen eyes and ears can see through. Mannerisms, speaking patterns, and knowledge of the one copied are not necessarily known to the user of this technique. While this jutsu does imitate physical appearances, it does not grant any unique qualities. Bloodlines, mutations, and other body alterations are not granted upon the Henge user- They only appear to be. This jutsu is easily disrupted when struck.

Name: Bunshin no Jutsu [Replication Technique]
Type: Genjutsu
Sub-type: Sight
Rank: E
Orientation:
Cost: 1
Effects: A basic Genjutsu on which the user creates up to 5 copies of himself. This clones aren't real and are mainly used as a diversion. The clones can be destroyed like Kage Bunshin but they cannot hit a target. Because there are mere visual projections, they are not and do not effect their environment.

Name: Waza no Jutsu [Walking Technique]
Type: Ninjutsu
Sub-type: Chakra
Rank: E
Orientation: Supplementary
Cost: 1
Effects: This technique is a must for any Shinobi. Difficult for some genins, Waza consists of basic manipulation of chakra through the fit. This is done through two ways. First, they may concentrate chakra to their soles to because adhesive, allowing them to walk on normally impossible surfaces, such as walls or a tree. Second, the user may force their chakra downward to act as a method of balance which grants them the ability to walk on water. Both take a constant concentration of chakra, and thus must be maintained each turn of usage for one chakra. This does not require hand seals.

Name: Chakra Shūgō [Chakra Manifestation]
Type: Ninjutsu
Sub-type: Chakra
Rank: E
Orientation: Supplementary
Cost: N/A
Effects: The ability to draw from their reservoir of stamina in order to generate more chakra to use. This technique allows a ninja to take their body's energy in order to cast more jutsus during a battle. 10% of the Shinobi's Max chakra is replenished (Rounded down from .5). However, each time this is done it exhausts the body, due to the nature of forcing it go beyond it's safe limits. Each time further strains a user. This may be cast three times during a battle, with any further attempts causing a person to collapse. When performing Chakra Shugo, you may not have performed any jutsus this turn, nor may use any while doing this. Techniques in use may be maintained if they are of a supplementary or defensive nature. The chakra granted by this ability is added on your next turn. For purposes of percent, you use your Rank base. (Do not apply modifiers such as Chakra Capacity!)

Name: Genjutsu Kai [Illusion Technique Release]
Type: Ninjutsu
Sub-type: Chakra
Rank: C
Orientation: Defensive
Cost: Equal the cost of the genjutsu. If it is B-rank, it costs 3 more to break, 5 if A, and 7 if S-rank.
Effects: This basic technique allows the user to stop their flow of chakra and reactivate it in a burst of energy, essentially restarting their body in order to rid themselves of harmful chakra influences, most notably that of genjutsu. This technique may break genjutsus consisting of one sub-type.

Name: Shunshin no Jutsu [Body Flicker Technique]
Type: Ninjutsu
Sub-type: Basic Technique
Rank: D
Orientation: Supplementary
Cost: 2
Effects: This jutsu is a high-speed movement technique, allowing a ninja to move short distances at an almost untraceable speed. It is accomplished by using chakra to temporarily boost the user's reflexes. To an observer, it appears as if the user has teleported. A puff of smoke is occasionally used to disguise the user's movements; however, other methods can be taken from the environment used to disguise the movement such as a swarm of leaves.
This jutsu can only be used by Chūnin rank ninja and above.
Effects with Agility and Speed Skill:

o Level I: May be used to move once in two posts, without chance of attacking/using jutsu right after.
o Level II: May be used to escape once a post without chance of attacking/using jutsu right after.
o Level III: May be used to move as often as the user wants with chance of attacking once.
o Master Level: May be used as often as the user wants with possibility of combo attack and jutsu use after.

Elemental Jutsu:
Primary Element - Fuuton
Quote :
None

Taijutsu and Kenjutsu:
Primary Taijutsu Style - Ryuujin 105 out of 175 JP Used
Quote :
Doragon no Gekido(Dragon's Rage)
Type: Taijutsu/Ninjutsu
Sub-Type: Ryuujin(Blended)
Rank: E
Orientation: Supplementary
The Basic technique of the Ryuujin Style, this charges the users sword with chakra increasing its striking power and speed. This also causes the sword to have an aura of chakra around it thats gives off a solid trail of cutting chakra that follows behind the blades path after a slash as well. The trail remains visible for only a few moments but retains the enhanced cutting power of the blade, meaning contact with the formation of chakra left after a slash can still cause damage and would still feel like contact with a normal sword should someone try to cut/break through it.
Chakra Cost 1 +1 for elemental variation(+1 for each additional Post the chakra aura remains active)

Doragon no Kakusa Gekido(Dragon's Hidden Rage)
Type: Taijutsu/Ninjutsu
Sub-Type: Ryuujin(Battojutsu Only)
Rank: E
Orientation: Supplementary
The basic Battojutsu technique of the Ryuujin style, this technique combines the adding of the chakra aura and trail to the sword, with adding chakra into the sheathe as well to increase the drawing speed of the sword to nearly untraceable speeds. Also by adding the Ryuujin's signature chakra aura and trail to the sword while its being drawn, this readies the user for use of more Ryuujin style techniques if they so choose. Requires lvl.1 Agility and Speed
Chakra Cost 1 +1 for elemental variation(+1 for each additional Post the chakra aura remains active)

Kakusei Naibu no Doragon(Inner Dragon Awakening)
Type: Taijutsu
Sub-type: Ryuujin(Blended)
Rank: D
Orientation: Supplementary
Focuses chakra in to the users body focusing mainly on the eyes, ears, and nose to increase the users natural senses, durability, and slightly increasing the strength, speed, and agility of the user. The increased senses allow for temporarily enhanced vision, sense of smell, and sense of hearing allowing them to detect their surroundings better and increasing their spatial awareness and reflexes for the duration. This increased abilities are roughly 1.5 times the users normal capabilities. In return for this increase in capabilities however, the user will gain more fatigue than they should have had upon release of this technique, making more than instant usage for single quick attacks costly. This causes the physical appearance of the users eyes to become dragonic. This is the ONLY technique that can be used without a sword in the Ryuujin Style. Requires lvl.2 Taijutsu Knowledge and lvl.2 Agility and Speed.
Chakra Cost 3 +1 for each additional Post it remains active

Garyuu(Dragon Fang)
Type: Taijutsu/NinJutsu
Sub-type: Ryuujin(Blended)
Rank: C
Orientation: Offensive
This technique compresses the chakra aura around the blade and launches it off in a chakra/energy blade type blast. The blast that is launched can travel for long distances(about 20 Feet), and has a great deal of cutting and striking power. Can also be used in a double form creating a large X shaped blast, but this variation costs double the chakra. Double Form Requires lvl.2 Agility and Speed
Chakra Cost 5 +2 for elemental variation (10 to 14 if used in the Double Form)

Doragon no Sukeeru(Dragon Scale)
Type: Ninjutsu
Sub-type: Ryuujin(Blended)
Rank: C
Orientation: Defensive
This technique uses the chakra aura and trail from the sword, energizes and expands it into a large chakra/energy shield to protect the user from attacks. The shield originates from the blade of the sword, and can be used to block, Thrown weapon, Taijutsu or Ninjutsu attacks of up to Rank B. If used in an elemental form, it allows the user to try and take the elemental advantage on defense. If the elemental form of the shield is used against an oncoming attack of the element it is strong against, it can block the Justu with greater ease and can even block jutsu of A Rank. However if the user uses the elemental form of the shield against an oncoming attack that the shield element is weak against the shield will be broken through completely, and may even strengthen the enemy jutsu by one Rank. (The elemental form has been used in combo Jutsu with allies as the user holds the shield out to the side away from themselves, and uses an element that is weak against their allies Jutsu purposely. This allows the allies technique to pass through it and be sent towards their enemy as a stronger attack.)
Chakra Cost - Uses the same amount of chakra as required by the Jutsu it blocked plus 2, or plus 4 if an Elemental variation is used

Doragon no Surasshu(Dragon Slash)
Type: Taijutsu/Ninjutsu
Sub-type: Ryuujin(Battojutsu Only)
Rank: C
Orientation: Offensive
The Mid-level Battojutsu technique of the Ryuujin Style this technique draws the sword and slashes twice, at a target with extremely high speed. This slashes are charged with more chakra then the basic drawing technique and have increased speed, striking, and cutting power behind them. The slash leaves two diagonal like chakra trails where the user slashed for a moment, resembling a two pronged claw slash/scar. This technique is excellent for a first strike or defense from a surprise attack, and due to its parallel slashes can be used and the sword re-sheathed directly afterwards f the user chooses to do so. Requires lvl.2 Agility and Speed
Chakra Cost 6 +2 for elemental variation

Doragon no Tsume(Dragon Claw)
Type: Taijutsu/Ninjutsu
Sub-type: Ryuujin(Normal Only)
Rank: B
Orientation: Offensive
The user of this technique uses the chakra trail given off by the basics of the Ryuujin style, to create a powerful and deadly slashing attack. This technique consist of three parallel high-speed slashes of high intensity and chakra concentration. The chakra used by this technique is so fast and powerful it leaves part of its usual chakra trail in a visual image for a few seconds after the attack in the area the user slashed resembling that of a three pronged claw slash/scar. Requires lvl.3 Agility and Speed.
Chakra Cost 8 +2 for elemental variation

Doragon no Todoroki(Dragon's Roar)
Type: Taijutsu/Ninjutsu
Sub-Type: Ryuujin(Battojutsu Only)
Rank: B
Orientation: Offensive
This is a higher level Battojutsu technique, which is used to quickly Dispatch or disable opponents. Charging up a large amount of chakra into the users sword, this technique uses powerful sword swings and multiple slashes at high speed around the user to create a virtual sphere of attacks around them using the sword or chakra trail to cut anything within the users reach. The Final slash is the most powerful and causes the chakra to disperse, sending a large cutting shock wave like force throughout the immediate area, reaching out to about a 10 feet diameter around the user. Requires lvl.3 Agility and Speed
Chakra Cost 10 +2 for elemental variation


Secondary Taijutsu Style - Tatsuken 20 JP out of 175 JP Used
Quote :
Ryuu Fookasu(Dragon Focus)
Rank: D
Orientation: Supplementary
Type: Taijutsu/Ninjutsu
Sub-Type: Tatsuken
The basic technique of the Tatsuken style, the user relaxes their body and focus their mind and chakra. The chakra then flows throughout the body, empowering the lungs and covering the body in a small chakra aura that empowers it. The chakra helps to shield the body from some damage and add power to the users strikes.
Chakra Cost 2 (+1 for each additional Post the chakra aura remains active)

Ryuu Myakuhaku(Dragon Pulse)
Rank: D
Orientation: Supplementary
Type: Taijutsu/Ninjutsu
Sub-Type: Tatsuken
Another simple technique of the Tatsuken style, allows the user to emit parts of their chakra aura in a medium range attack. Meaning that kicks and punches can have their reach extend through the use of the Tatsuken's aura to about a Three(3) to Five(5) foot extra range. This can be used in conjunction with basic attacks(Punches, Kicks, etc.) as well as any other Tatsuken technique. This technique is most effective when used at point blank range however, since the chakra cannot escape and be launched forth it adds a small shock wave like explosion of chakra behind augmented attacks, and can increase the force or impact of the Tatsuken jutsu in question.
Chakra Cost 1 for each augmented basic attack used (+4 to Augment a Jutsu)
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Shinko
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Shinko


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PostSubject: Re: Ryūgamine, Kaitō - Jutsu and Skills   Ryūgamine, Kaitō - Jutsu and Skills I_icon_minitimeSun Jun 13, 2010 2:44 am

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PostSubject: Re: Ryūgamine, Kaitō - Jutsu and Skills   Ryūgamine, Kaitō - Jutsu and Skills I_icon_minitime

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