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 [K] Skills and Jutsus

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[K]otorasu
Suna Chūnin
Suna Chūnin
[K]otorasu


Posts : 146
Join date : 2009-10-10
Age : 32

[K] Skills and Jutsus Empty
PostSubject: [K] Skills and Jutsus   [K] Skills and Jutsus I_icon_minitimeWed Oct 14, 2009 6:32 pm

skills

    knowledge
      Genjutsu Knowledge
      o Level I: Allows the ninja the ability to use up to C-rank Genjutsu of a single sub-type.

      Ninjutsu Knowledge
      o Level I: Allows the ninja to use basic Ninjutsu (note that some basic ninjutsu have other requirements).
      o Level II: Allows the ninja to use basic ninjutsu and jutsu from an element of his choice.
      o Level III: Allows the ninja to use basic ninjutsu and to have two ninjutsu elements. The second will only allow the ninja to use ninjutsu of lower rank than himself.

      Taijutsu Knowledge
      o Level I: Allows the ninja to perform simple Taijutsu attacks, such as punches and kick combos. The Ninja may only use Taijutsu's equal to his level, and may not use a style.
      o Level II: Allows the ninja to have one Taijutsu fighting style with all allowed rank jutsus.
      o Level III: Allows the user to have two Taijutsu styles. The second one will only allow to use jutsus of lower rank then himself. The user gains a level one combat trait for free.

    ability
      Agility and Speed
      o Level I: Gives the ninja more speed and agility than average ninja do, which allows them to dodge basic attacks with more efficiency. Requires at least Taijutsu Knowledge Level II.
      o Level II: Gives the ninja more speed and agility than before, allowing him to dodge ranged attacks, such as shurikens with more efficiency.
      o Level III: Allows the ninja to use speed related jutsus (Jutsus will have the requirement).

      [ALERT!] The below is a free skill granted by Taijutsu III

      Strength and Power
      o Level I: Gives the ninja more strength and power then average ninja do, providing more physical constitution, allowing the ninja to sustain more damage. Requires at least Taijutsu Knowledge Level II.

      Weapon Specialist
      o Level I: The user is proficient in basic weaponry, allowing him to utilize light weapons such as the sword and bow. They are also more skilled in weapon-based jutsus.
      o Level II: Shinobi are now more potent in their weapon usage, allowing them to carry and wield two light weapons and fight with Medium Weapons.
      o Level III: At this level, a ninja may now wield most if not all forms of weapons. They are able to carry up to three light weapons, two medium, and may now wield heavy weapons.

      Chakra Capacity
      o Level I: Allows the shinobi to sustain a bit more Chakra. 10% more Chakra. Sannin/Kage ninjas will have a reduction of five CP over the total CP (applying skill bonus).
      o Level II: Allows the shinobi to sustain a greater amount of Chakra. 20% more Chakra. Sannin/Kage ninjas will have a reduction of five CP over the total CP (applying skill bonus).




jutsu point | and | skill point | registry

    knowledge: [fourteen] of [fourteen]
    ability: [fifteen] of [fifteen]

    jutsu point log
    genin 100 [jp]
    basic -15 [jp]
    ninjutsu -75 [jp]
    taijutsu -0 [jp]
    genjutsu -0 [jp]
    as of 10-14-09 10 [jp]
    [new]
    as of 1-20-10 plus six ksp for rank-up
    as of 1-20-10 plus eight asp for rank-up
    as of 1-20-10 plus sixty jp for rank-up
    taijutsu -45 [jp]
    list of additions
    • genjutsu level added
    • taijutsu upped to level three
    • ninjutsu upped to level three
    • agility upped to level three
    • strength and power level one added [effect of level three tai]
    • weapon specialist upped to level three
    • chakra capacity upped to level two
    • rakanken established as primary taijutsu style
      • senkouken demoted to secondary

    • rakanken jutsus added


jutsu registry

basic

    Name Henge no Jutsu [Transformation Technique]
    Type Ninjutsu
    Sub-type Basic
    Rank E
    Orientation Supplementary
    Cost one
    Effects The Henge technique is an ability utilized by a ninja to alter their body to a limited degree, molding their chakra into the shape of another and giving it the appearance of said person. Finally, they alter their voice in order to fit their character. The transformation is far from perfect however, a disguise that keen eyes and ears can see through. Mannerisms, speaking patterns, and knowledge of the one copied are not necessarily known to the user of this technique. While this jutsu does imitate physical appearances, it does not grant any unique qualities. Bloodlines, mutations, and other body alterations are not granted upon the Henge user- They only appear to be. This jutsu is easily disrupted when struck.

    Name Bunshin no Jutsu [Replication Technique]
    Type Genjutsu
    Sub-type Sight
    Rank E
    Cost two
    Effects A basic Genjutsu on which the user creates up to 5 copies of himself. This clones aren't real and are mainly used as a diversion. The clones can be destroyed like Kage Bunshin but they cannot hit a target. Because there are mere visual projections, they are not and do not effect their environment.

    Name Waza no Jutsu [Walking Technique]
    Type Ninjutsu
    Sub-type Chakra
    Rank E
    Orientation Supplementary
    Cost one
    Effects This technique is a must for any Shinobi. Difficult for some genins, Waza consists of basic manipulation of chakra through the fit. This is done through two ways. First, they may concentrate chakra to their soles to because adhesive, allowing them to walk on normally impossible surfaces, such as walls or a tree. Second, the user may force their chakra downward to act as a method of balance which grants them the ability to walk on water. Both take a constant concentration of chakra, and thus must be maintained each turn of usage for one chakra. This does not require hand seals.


ninjutsu

    Name Katon Okibikei [Blazing Fire Wall]
    Type Ninjutsu
    Sub-type Katon
    Rank D
    Orientation Defensive
    Cost four
    Effects A close-range fire technique, the user will release a short wave of flames from their mouth, creating a fiery barrier to burn nearby foes or shield themselves from oncoming attacks. Lasts for only a few seconds.

    Name Katon Moeagaru Shuriken [Igniting Shurikens]
    Type Ninjutsu
    Sub-type Katon
    Rank D
    Orientation Supplementary, Offensive
    Cost three
    Effects A ranged technique that consists of drawing one's chakra and surrounding it around projectiles. The user will draw fire chakra along the surfaces of the projectiles and then throw them- In mid-air, they will be engulfed by flames, making them even more deadly.

    Name Katon Nenshoute [Burning Hand]
    Type Ninjutsu
    Sub-type Katon
    Rank D
    Orientation Supplementary, Offensive
    Cost three
    Effects A fire jutsu utilized to improve taijutsu, Nenshoute consists of drawing chakra into a "Glove" of sorts around the user's hand. The ninja will then draw heat around the outside of the glove, dramatically increasing the temperature of it. This will cause any contact by the hands to cause searing damage to foes, burning hot enough to melt skin. This jutsu must be maintained.

    Name Katon Goukakyuu no Jutsu [Great Fireball Technique]
    Type Ninjutsu
    Sub-type Katon
    Rank C
    Orientation Offensive
    Cost six
    Effects A standard Katon technique, Goukakyuu is simple in nature. The user will draw chakra and air into their mouth, concentrating the energy before using their chakra's nature to cause a spark, causing a fire to erupt within their mouth which they then spew from their mouth. This will release a large fireball that will blaze through anything in it's path.

    Name Katon Ryuuka no Jutsu [Dragon Fire Technique]
    Type Ninjutsu
    Sub-type Katon
    Rank C
    Orientation Offensive
    Cost seven
    Effects A versatile technique utilized with a set of wires or similar burnable objects, the user will release flames from their mouth on a number of "Chains". These chains will cross the battlefield to a point where they all meet, impacting each other and creating a fiery blast. The object of this technique is to maneuver a foe into one of these traps, a difficult feat due to both the time required to set up the correct positions as well as the danger of the foe. Nonetheless, Ryuuka is a potent technique.

    Name Katon Housenka no Jutsu [Mythical Fire Phoenix Technique]
    Type Ninjutsu
    Sub-type Katon
    Rank C
    Orientation Offensive
    Cost seven
    Effects Similar to Goukakyuu, Katon Housenka releases flames from the mouth, drawing into the necessary components and then igniting them. Housenka no jutsu, however, does not focus the chakra into one simple large entity but infact releases a number of fireballs simultaneous from the mouth. Each fireball is small, but the sheer number of them can make it difficult to face. This just releases on an average a dozen fireballs.


taijutsu
primary - rakanken
    Name Ōshi [Bull]
    Type Taijutsu
    Sub-type Rakanken
    Rank D
    Orientation Offensive
    Cost three
    Effects A taijutsu that relies on the weight, size, and muscle of the body to knockdown a foe. The user will rush at an opponent, ungracefully slamming into them without an ounce of mercy.

    Name Taka [Falcon]
    Type Taijutsu
    Sub-type Rakanken
    Rank D
    Orientation Offensive
    Cost four
    Effects The ninja will throw themselves into the air, rising above an opponent. The ninja will then use the momentum of gravity and weight to fall upon an opponent, striking downward as they fall upon a foe with their elbow.

    Name Uma [Horse]
    Type Taijutsu
    Sub-type Rakanken
    Rank D
    Orientation Offensive
    Cost four
    Effects A jutsu that gathers force by utilizing chakra to propel one's leg, this technique will cause a kick to spring forward like a hammer, knocking the breath of their opponent if not their blood. Requires Level I Power and Strength.

    Name Tsūten Kyaku [Bruising Sky Leg]
    Type Taijutsu
    Sub-type Rakanken
    Rank C
    Orientation Offensive
    Cost six
    Effects This Tai move is a powerful downward kick, crushing whatever happens to be in it's way. The user will first lift their leg, be it on the ground or while above an opponent, and then swing in a downward arc, the concentrated strength impacting sharply on whatever the foot happens to come into with, making it a threatening move. Requires Level I Power and Strength.


secondary - senkouken
    Name Shunpo [Flash Step]
    Type Taijutsu
    Sub-type Senkouken
    Rank D
    Orientation Supplementary
    Cost four
    Effects The first principle of Senkouken is speed- Being able to act quickly and efficiently. Senkou's core move thus is a technique that allows the user to propel themselves forward by allowing for a sudden push of chakra to strike from their feet onto the ground, propelling themselves at a speed that their movements become a blur. Skilled user's may project themselves at a point where they are no longer seen, and may utilize multiple steps in their attack. Senkouken is not a maintainable technique. Requires Level I Speed and Agility.


Last edited by [K]otorasu on Sun Nov 29, 2009 8:25 pm; edited 5 times in total
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[K]otorasu
Suna Chūnin
Suna Chūnin
[K]otorasu


Posts : 146
Join date : 2009-10-10
Age : 32

[K] Skills and Jutsus Empty
PostSubject: Re: [K] Skills and Jutsus   [K] Skills and Jutsus I_icon_minitimeWed Oct 14, 2009 10:15 pm

Shiagari.

Heheh...waiting for Senkouken to come out.
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[K]otorasu
Suna Chūnin
Suna Chūnin
[K]otorasu


Posts : 146
Join date : 2009-10-10
Age : 32

[K] Skills and Jutsus Empty
PostSubject: Re: [K] Skills and Jutsus   [K] Skills and Jutsus I_icon_minitimeSun Nov 29, 2009 8:26 pm

Now...Shiagari...
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Shinko
Ame ANBU Jōnin
Ame ANBU Jōnin
Shinko


Posts : 220
Join date : 2009-07-26

[K] Skills and Jutsus Empty
PostSubject: Re: [K] Skills and Jutsus   [K] Skills and Jutsus I_icon_minitimeFri Jan 08, 2010 8:54 pm

Approved ~~
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[K] Skills and Jutsus Empty
PostSubject: Re: [K] Skills and Jutsus   [K] Skills and Jutsus I_icon_minitime

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