Urahara Ame Genin
Posts : 11 Join date : 2009-12-01
| Subject: Urahara's Skills & Jutsus Wed Dec 09, 2009 1:42 am | |
| Knowledge Skills - Spoiler:
Genjutsu Knowledge • Level I: Allows the ninja the ability to use up to C-rank Genjutsu of a single sub-type. • Level II: Allows the ninja to use genjutsu up to B-rank of a single sub-type. Gets Genjutsu Resistance Level I effects.
Ninjutsu Knowledge • Level I: Allows the ninja to use basic Ninjutsu (note that some basic ninjutsu have other requirements). • Level II: Allows the ninja to use basic ninjutsu and jutsu from an element of his choice.
Ability Skills - Spoiler:
Chakra Capacity • Level I: Allows the shinobi to sustain a bit more Chakra. 10% more Chakra. Sannin/Kage ninjas will have a reduction of five CP over the total CP (applying skill bonus). • Level II: Allows the shinobi to sustain a greater amount of Chakra. 20% more Chakra. Sannin/Kage ninjas will have a reduction of five CP over the total CP (applying skill bonus). • Level III: Allows the shinobi to sustain a Large amount of Chakra, 30% more. Sannin/Kage ninjas will have a reduction of five CP over the total CP (applying skill bonus).
Kekkei Genkai Mastery • Level I: Allows the ninja to use his Kekkei Genkai abilities or jutsus up to rank C.
Genjutsu Resistance • Level I: Allows the ninja to realize if he got trapped in a Genjutsu of the same rank, making it easier to make a plan of escape. Allows the use of Genjutsu Kai. Requires at least Genjutsu Knowledge level I.
Basic Jutsu - Spoiler:
Name: Waza no Jutsu [Walking Technique] Type: Ninjutsu Sub-type: Chakra Rank: E Orientation: Supplementary Cost: 1 Effects: This technique is a must for any Shinobi. Difficult for some genins, Waza consists of basic manipulation of chakra through the fit. This is done through two ways. First, they may concentrate chakra to their soles to because adhesive, allowing them to walk on normally impossible surfaces, such as walls or a tree. Second, the user may force their chakra downward to act as a method of balance which grants them the ability to walk on water. Both take a constant concentration of chakra, and thus must be maintained each turn of usage for one chakra. This does not require hand seals.
Name: Chakra Shūgō [Chakra Manifestation] Type: Ninjutsu Sub-type: Chakra Rank: E Orientation: Supplementary Cost: N/A Effects: The ability to draw from their reservoir of stamina in order to generate more chakra to use. This technique allows a ninja to take their body's energy in order to cast more jutsus during a battle. 10% of the Shinobi's Max chakra is replenished (Rounded down from .5). However, each time this is done it exhausts the body, due to the nature of forcing it go beyond it's safe limits. Each time further strains a user. This may be cast three times during a battle, with any further attempts causing a person to collapse. When performing Chakra Shugo, you may not have performed any jutsus this turn, nor may use any while doing this. Techniques in use may be maintained if they are of a supplementary or defensive nature. The chakra granted by this ability is added on your next turn. For purposes of percent, you use your Rank base. (Do not apply modifiers such as Chakra Capacity!)
Earth – Doton - Spoiler:
Name: Shinjuu Zanshu no Jutsu [Double Suicide Decapitation Technique] Type: Ninjutsu Sub-type: Doton Rank: D Orientation: Offensive Cost: 3 Effects: A jutsu used after the shinobi has successfully entered beneath the earth. By using the vibrations caused by the body touching the soil, the user will locate and move beneath an opponent, and will attempt to rise up from the earth to grab and pull them into the soil, temporarily transferring the ability to phase through the earth, so as to drag their body into the earth.
Name: Joushou Hashira [Rising Pillar] Type: Ninjutsu Sub-type: Doton Rank: D Orientation: Defensive, Supplementary Cost: 3 Effects: A simple technique that causes the earth to rise, creating a pillar of stone that shoots forward. This can be used to create a barrier to impede an enemy's progress, defend against attacks, and even be created below shinobi to lift them above the battlefield.
Name: Dochuu Eigyo [Underground Fish Projection] Type: Ninjutsu Sub-type: Doton Rank: C Orientation: Defensive, Supplementary Cost: 6 Effects: A ninjutsu that defies normal surfaces and allows a Shinobi with an earth affinity to literately "Phase" into the ground, allowing them to travel beneath it in a manner similar to as if the user was in water.
Name: Doton Dorou Doumu [Earth Dome Prison] Type: Ninjutsu Sub-type: Doton Rank: B Orientation: Offensive, Defensive Cost: 9 Effects: An odd ninjutsu that functions similarly to how dirt reacts with water. The ninja will entrap an enemy via earth, causing it to rise and surround an enemy. Enemies caught within the dome will unable to simply escape. The walls of the prison are constantly charged by the user's chakra, making the mud strong as stone and regenerating over time. Not only this, for prison also drains the user's chakra, sapping it away to fuel the their own demise. However, the jutsu has two key weaknesses- First being that the user must remain in contact with the dome to keep it functioning. Second, the distance furthest away from the user will receive chakra slower, making it regenerate slower. Alternatively, this doton jutsu may instead be used around the user as a defense, retaining it's regenerative qualities, but lacking the weakness. All enemies within the prison will be lose two additional chakra each turn.
Clan – Bakugekiki - Spoiler:
Name: Kibaku Nendo - C-1(Exploding Clay - C-1) Type: Kekkai Genkai/Ninjutsu Sub-Type: Doton Rank: C Cost: 6 Effects: Many of the clay creations the user makes is refers to C-1, and their explosive power is roughly equivalent to that of a hand grenade. They can be use to sneak around area un notice depending on their size and can be use for spying purpose. The user is able to create up to 10 creations at a time and if they want more they have to activate the jutsu again for 10 more Creation. The user controls the creation at their will deciding all the moves for them
Genjutsu - Spoiler:
Name: Kanashibari no Jutsu [Paralysis Technique] Type: Genjutsu Sub-type: Feel Rank: D Orientation: Supplementary Cost: 3 Effects: An illusion in which causes the target to feel like their entire body has become paralyzed. Because the body thinks it cannot move it actually restricts the body of movement. The user must cast this genjutsu in front of their target and within a close range or else the genjutsu won’t take full effect. The user must hold a seal in order to keep this technique going meaning no other technique can be used while this one is in effect. This can only be used once per battle for once the target’s mind has realized it’s only an illusion it cannot be tricked again.
Summary - Quote :
- KSP Used: 8/8
ASP Used: 7/7 JP Used: 90/100 Jutsu Count: 8/15 -E(2) -D(3) -C(2) -B(1) | |
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Shinko Ame ANBU Jōnin
Posts : 220 Join date : 2009-07-26
| Subject: Re: Urahara's Skills & Jutsus Fri Jan 08, 2010 8:48 pm | |
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