Kuchiku Ame Genin
Posts : 17 Join date : 2010-01-09
| Subject: Kuchiku's Jutsu Sat Jan 09, 2010 8:50 pm | |
| KSP 8/8 - Spoiler:
Ninjutsu Knowledge Level I: Allows the ninja to use basic Ninjutsu (note that some basic ninjutsu have other requirements). Level II: Allows the ninja to use basic ninjutsu and jutsu from an element of his choice.
Taijutsu Knowledge Level I: Allows the ninja to perform simple Taijutsu attacks, such as punches and kick combos. The Ninja may only use Taijutsu's equal to his level, and may not use a style. Level II: Allows the ninja to have one Taijutsu fighting style with all allowed rank jutsus.
ASP 7/7 - Spoiler:
Assassination Level I: The user is stealthy and clever, able to hide in the shadows and move quietly, giving the ninja an edge. User is immune to Chakra Sensory Level I and is 10% less likely to get caught in break-ins. Level II: The Ninja is learned in anatomy, capable of targeting the vitals of an enemy's body with precision, for incapacitation, or assassination. User is immune to Chakra Sensory level II and is 20% less likely to get caught in break ins.
Agility and Speed Level I: Gives the ninja more speed and agility than average ninja do, which allows them to dodge basic attacks with more efficiency. Requires at least Taijutsu Knowledge Level II. Level II: Gives the ninja more speed and agility than before, allowing him to dodge ranged attacks, such as shurikens with more efficiency.
Kekkei Genkai Level I: Allows the ninja to use his Kekkei Genkai abilities or jutsus up to rank C.
Basic - Spoiler:
Name: Waza no Jutsu [Walking Technique] Type: Ninjutsu Sub-type: Chakra Rank: E Orientation: Supplementary Cost: 1 Effects: This technique is a must for any Shinobi. Difficult for some genins, Waza consists of basic manipulation of chakra through the fit. This is done through two ways. First, they may concentrate chakra to their soles to because adhesive, allowing them to walk on normally impossible surfaces, such as walls or a tree. Second, the user may force their chakra downward to act as a method of balance which grants them the ability to walk on water. Both take a constant concentration of chakra, and thus must be maintained each turn of usage for one chakra. This does not require hand seals.
Name: Chakra Shūgō [Chakra Manifestation] Type: Ninjutsu Sub-type: Chakra Rank: E Orientation: Supplementary Cost: N/A Effects: The ability to draw from their reservoir of stamina in order to generate more chakra to use. This technique allows a ninja to take their body's energy in order to cast more jutsus during a battle. 10% of the Shinobi's Max chakra is replenished (Rounded down from .5). However, each time this is done it exhausts the body, due to the nature of forcing it go beyond it's safe limits. Each time further strains a user. This may be cast three times during a battle, with any further attempts causing a person to collapse. When performing Chakra Shugo, you may not have performed any jutsus this turn, nor may use any while doing this. Techniques in use may be maintained if they are of a supplementary or defensive nature. The chakra granted by this ability is added on your next turn. For purposes of percent, you use your Rank base. (Do not apply modifiers such as Chakra Capacity!)
Shurajo - Spoiler:
Name: Akame [Bloody Rain] Type: Bloodline Sub-type: Kekkami Rank: D Orientation: Offensive Cost: 2 Effects: This ninjutsu is used once the body has been wounded and has begun to bleed. The user will scoop some of the drops of blood into their hand, and gather chakra into them. This will cause each individual droplet to harden, the sides of the drop becoming sharp. They blood drops of fragile, but can slice through flesh. The Shurajo may them fling them at an opponent, acting as projectiles. Because they are in a hardened form, if the blades slice through the skin they will not enter the blood stream. If the projectiles, however, hit the body and become enlodged into the skin, the impact will cause the jutsu to become undone, and leak the Nirokueki into the foes body. This just must be reused for each batch of blood drops shot.
Name: Ichimyaken [Vein Blade] Type: Bloodline Sub-type: Kekkami Rank: D Orientation: Supplementary Cost: 4 Effects: This technique is used to easily and quickly create a close range weapon. The user will slit their wrist, allowing the blood to flow out. By concentrating their chakra to the point of bleeding, the user will cause the blood to solidify and spring forth, forming a crimson blade. The blood weapon has a keen edge, but isn't very durable. The user does not need to maintain chakra for this jutsu, and may reform the blade for half the original cost (Rounded Up) if broken.
Name: Shinkusatsu [Crimson Death] Type: Bloodline Sub-type: Kekkami Rank: C Orientation: Offensive, Supplementary Cost: 5 Effects: This technique is based off the original ability utilized by the Shurajo clan to heat their bodies during the winter. The user will expel from their body, heating it and forcing it into a vaporous form, it's effect causing a red smokescreen similar to the Hidden Mist in effect. However, because the blood was of a Shurajo, it carries the Nirokueki- Making anyone who breaths while in the mist save a Shurajo to take in the poison. This makes Shinkusatsu useful for both escape at the same time weakening their foe. When this technique is ended, the blood will fall to the ground, returned to liquid form.
Name: Saiketsu [Drawing Blood] Type: Bloodline Sub-type: Kekkami Rank: C Orientation: Supplementary Cost: 8 Effects: This technique dramatically increases the division rate of the blood inside the user's body, causing the blood to begin to overflow. This will flood from the user's wounds, raining it and creating a large pool of blood. This technique is not maintained.
Name: Chuushaki [Injection] Type: Bloodline Sub-type: Kekkami Rank: C Orientation: Offensive Cost: 8 Effects: This technique allows the user to manipulate any of the ninja's own blood and shape it into a thin spike for impaling foes. This alone does not make it useful- But the fact that the ninja may make it form wherever his blood is present, regardless of the amount, allows the move to carry a deadly capacity for killing it foe. Chuusaki, if it impales the skin, like with Akame, will release some of the blood that it consists of into the enemy's body, poisoning them with Nirokueki.
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Shinko Ame ANBU Jōnin
Posts : 220 Join date : 2009-07-26
| Subject: Re: Kuchiku's Jutsu Sat Jan 09, 2010 9:21 pm | |
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