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| | Ketsueki's Jutsu | |
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Zekrom Konoha Tokujō
Posts : 112 Join date : 2009-09-30 Age : 29
| Subject: Ketsueki's Jutsu Thu May 27, 2010 7:00 pm | |
| Knowledges - Spoiler:
Taijutsu Knowledge
Level I: Allows the ninja to perform simple Taijutsu attacks, such as punches and kick combos. The Ninja may only use Taijutsu's equal to his level, and may not use a style. Level II: Allows the ninja to have one Taijutsu fighting style with all allowed rank jutsus. Level III: Allows the user to have two Taijutsu styles. The second one will only allow to use jutsus of lower rank then himself. The user gains a level one combat trait for free. Master Level: Allows the user to have two Primary Taijutsu Styles and allows the user gains a level two combat skill. Replaces level one. The user may identify open taijutsu styles.
Ninjutsu Knowledge
Level I: Allows the ninja to use basic Ninjutsu (note that some basic ninjutsu have other requirements). Level II: Allows the ninja to use basic ninjutsu and jutsu from an element of his choice. Level III: Allows the ninja to use basic ninjutsu and to have two ninjutsu elements. The second will only allow the ninja to use ninjutsu of lower rank than himself.
Genjutsu Knowledge
Level I: Allows the ninja the ability to use up to C-rank Genjutsu of a single sub-type. Level II: Allows the ninja to use genjutsu up to B-rank of a single sub-type. Gets Genjutsu Resistance Level I effects. Level III: Allows the ninja to use Genjutsu up to A rank of two sub-types. Gets Genjutsu Resistance Level II effects.
Abilitys Combat Skills - Spoiler:
Agility and Speed
Level I: Gives the ninja more speed and agility than average ninja do, which allows them to dodge basic attacks with more efficiency. Requires at least Taijutsu Knowledge Level II. Level II: Gives the ninja more speed and agility than before, allowing him to dodge ranged attacks, such as shurikens with more efficiency. Level III: Allows the ninja to use speed related jutsus (Jutsus will have the requirement). Master Level: Gives a huge boost on speed and agility. Every thing that requires speed or agility to do, is done with great facility by the ninja.
Assassination
Level I: The user is stealthy and clever, able to hide in the shadows and move quietly, giving the ninja an edge. User is immune to Chakra Sensory Level I and is 10% less likely to get caught in break-ins.
Strength and Power
Level I: Gives the ninja more strength and power then average ninja do, providing more physical constitution, allowing the ninja to sustain more damage. Requires at least Taijutsu Knowledge Level II. Level II: Gives the ninja more strength and power then average ninja do, which allows them to deliver more damage in their Taijutsu attacks. The strength level of the ninja will be enough to crack stone with an attack.
Chakra-Based: - Spoiler:
Chakra Capacity
Level I: Allows the shinobi to sustain a bit more Chakra. 10% more Chakra. Sannin/Kage ninjas will have a reduction of five CP over the total CP (applying skill bonus). Level II: Allows the shinobi to sustain a greater amount of Chakra. 20% more Chakra. Sannin/Kage ninjas will have a reduction of five CP over the total CP (applying skill bonus). Level III: Allows the shinobi to sustain a Large amount of Chakra, 30% more. Sannin/Kage ninjas will have a reduction of five CP over the total CP (applying skill bonus). Master Level: Allows the shinobi to sustain a Monstrous amount of Chakra. 50% more. Sannin/Kage ninjas will have a reduction of fifteen CP over the total CP (applying skill bonus)
Hand Seal Expert
Level I: The Shinobi is able to make hand seals far faster, allowing them to mold chakra and perform jutsus at a quicker rate then others.
Genjutsu Resistance
Level I: Allows the ninja to realize if he got trapped in a Genjutsu of the same rank, making it easier to make a plan of escape. Allows the use of Genjutsu Kai. Requires at least Genjutsu Knowledge level I. Level II: Allows the ninja to realize if he got trapped in a Genjutsu of one rank higher. Also, allows the use of Genjutsu Hakai. Genjutsu of one sub-type require one less chakra to break.
Equipment and Weaponry Skills: - Spoiler:
Weapon Specialist
Level I: The user is proficient in basic weaponry, allowing him to utilize light weapons such as the sword and bow. They are also more skilled in weapon-based jutsus. Level II: Shinobi are now more potent in their weapon usage, allowing them to carry and wield two light weapons and fight with Medium Weapons. Level III: At this level, a ninja may now wield most if not all forms of weapons. They are able to carry up to three light weapons, two medium, and may now wield heavy weapons. Master Level: The user has obtained/made/bought an unusual weapon with powers that come from the weapon, not the user itself. It may carry a unique power, and may consist of multiple weapons instead of one. It may be sentient, but it does not have it's own jutsus, and can have multiple abilities instead of one, but must be downgraded accordingly.
22/22 KSP, 32/32 ASP, 5 Skills. Lvl 1 & 2 of S+P from Tai Knowledge. Lvl 1 & 2 of Gen Resist. from Gen Knowledge. Elements: Primary-Raiton/Secondary-Kinton Taijutsu Styles: Primary-Senkouken Flash Blade/Gōken Strong Fist | |
| | | Zekrom Konoha Tokujō
Posts : 112 Join date : 2009-09-30 Age : 29
| Subject: Re: Ketsueki's Jutsu Thu May 27, 2010 7:03 pm | |
| Basic Jutsu- Spoiler:
Name: Henge no Jutsu [Transformation Technique] Type: Ninjutsu Sub-type: Basic Rank: E Orientation: Supplementary Cost: 1 Effects: The Henge technique is an ability utilized by a ninja to alter their body to a limited degree, molding their chakra into the shape of another and giving it the appearance of said person. Finally, they alter their voice in order to fit their character. The transformation is far from perfect however, a disguise that keen eyes and ears can see through. Mannerisms, speaking patterns, and knowledge of the one copied are not necessarily known to the user of this technique. While this jutsu does imitate physical appearances, it does not grant any unique qualities. Bloodlines, mutations, and other body alterations are not granted upon the Henge user- They only appear to be. This jutsu is easily disrupted when struck.
Name: Bunshin no Jutsu [Replication Technique] Type: Genjutsu Sub-type: Sight Rank: E Orientation: Cost: 2 Effects: A basic Genjutsu on which the user creates up to 5 copies of himself. This clones aren't real and are mainly used as a diversion. The clones can be destroyed like Kage Bunshin but they cannot hit a target. Because there are mere visual projections, they are not and do not effect their environment.
Name: Waza no Jutsu [Walking Technique] Type: Ninjutsu Sub-type: Chakra Rank: E Orientation: Supplementary Cost: 1 Effects: This technique is a must for any Shinobi. Difficult for some genins, Waza consists of basic manipulation of chakra through the fit. This is done through two ways. First, they may concentrate chakra to their soles to because adhesive, allowing them to walk on normally impossible surfaces, such as walls or a tree. Second, the user may force their chakra downward to act as a method of balance which grants them the ability to walk on water. Both take a constant concentration of chakra, and thus must be maintained each turn of usage for one chakra. This does not require hand seals.
Name: Chakra Shūgō [Chakra Manifestation] Type: Ninjutsu Sub-type: Chakra Rank: E Orientation: Supplementary Cost: N/A Effects: The ability to draw from their reservoir of stamina in order to generate more chakra to use. This technique allows a ninja to take their body's energy in order to cast more jutsus during a battle. 10% of the Shinobi's Max chakra is replenished (Rounded down from .5). However, each time this is done it exhausts the body, due to the nature of forcing it go beyond it's safe limits. Each time further strains a user. This may be cast three times during a battle, with any further attempts causing a person to collapse. When performing Chakra Shugo, you may not have performed any jutsus this turn, nor may use any while doing this. Techniques in use may be maintained if they are of a supplementary or defensive nature. The chakra granted by this ability is added on your next turn. For purposes of percent, you use your Rank base. (Do not apply modifiers such as Chakra Capacity!)
Name: Genjutsu Kai [Illusion Technique Release] Type: Ninjutsu Sub-type: Chakra Rank: C Orientation: Defensive Cost: Equal the cost of the genjutsu. If it is B-rank, it costs 3 more to break, 5 if A, and 7 if S-rank. Effects: This basic technique allows the user to stop their flow of chakra and reactivate it in a burst of energy, essentially restarting their body in order to rid themselves of harmful chakra influences, most notably that of genjutsu. This technique may break genjutsus consisting of one sub-type.
Name: Genjutsu Hakai [Illusion Technique High Release] Type: Ninjutsu Sub-type: Chakra Rank: B Orientation: Defensive Cost: Effects: Equal the cost of the genjutsu. If it is A-rank, it costs 3 more to break, and 5 more chakra to break if S-rank. Effects: This advance technique allows the user to stop their flow of chakra and reactivate it in a burst of energy, essentially restarting their body in order to rid themselves of harmful chakra influences, most notably that of genjutsu. This technique may break genjutsus consisting of two or less sub-types. Requires Genjutsu Kai.
Name: Shunshin no Jutsu [Body Flicker Technique] Type: Ninjutsu Sub-type: Basic Technique Rank: D Orientation: Supplementary Cost: 3 Effects: This jutsu is a high-speed movement technique, allowing a ninja to move short distances at an almost untraceable speed. It is accomplished by using chakra to temporarily boost the user's reflexes. To an observer, it appears as if the user has teleported. A puff of smoke is occasionally used to disguise the user's movements; however, other methods can be taken from the environment used to disguise the movement such as a swarm of leaves. This jutsu can only be used by Chūnin rank ninja and above. Effects with Agility and Speed Skill: Level I: May be used to move once in two posts, without chance of attacking/using jutsu right after. Level II: May be used to escape once a post without chance of attacking/using jutsu right after. Level III: May be used to move as often as the user wants with chance of attacking once. Master Level: May be used as often as the user wants with possibility of combo attack and jutsu use after.
7/50 Jutsu 65/520 JP
Last edited by Ketsueki on Thu May 27, 2010 8:30 pm; edited 1 time in total | |
| | | Zekrom Konoha Tokujō
Posts : 112 Join date : 2009-09-30 Age : 29
| Subject: Re: Ketsueki's Jutsu Thu May 27, 2010 7:13 pm | |
| Raiton Jutsu- Spoiler:
Name: Raigeki no Yoroi [Lightning Strike Armor] Type: Ninjutsu Sub-type: Raiton Rank: B Orientation: Supplementary, Defensive Cost: 10 Effects: A technique that begins in an identical fashion as Ikadzuchi- However, the bolt will instead shoot downward back upon the user, impacting their body and surrounding them with chaotic lightning. Surging around the Shinobi, a glowing armor of lightning will be created. This armor will shield the body by having electricity lash out at anything that nears the target, as well as make any contact or weapons the user uses to be engulfed in the energy as well, adding a shocking effect to any blows they do. Because of this dual nature, getting near one using Raigeku no Yoroi is a dangerous task. This jutsu requires two chakra per turn to maintain.
Name: Gian [False Darkness] Type: Ninjutsu Sub-type: Raiton Rank: B Orientation: Offensive Cost: 11 Effects: A lightning-based jutsu which charges a great bolt of lightning, springing forth from the user's mouth and shooting off at an enemy. This missile is particularly destructive, rendering everything near into rubble as it shoots off at a foe, impaling them and at the same time shocking their body. Its strength is such that most barriers will fail to protect the user, for even if the actual bolt itself does not strike you, the electrical energy may still pass into you.
Name: Raiokami [Lightning Wolf] Type: Ninjutsu Sub-type: Raiton Rank: B Orientation: Offensive, Defensive Cost: 12 Effects: A ninjutsu that calls forth a beast of thunder, it's body stemming from your hand and forming into a dire wolf. This creature, as long as the user is maintaining the chakra from the hand to the beast, will move to the user's will, springing forth at foes with it's charged fangs or acting a shield- whatever the situation requires. The Raiokami's body is easily disrupted, however, the user may reform its body by paying 1 more chakra for maintaining. Because it consists of lightning, the Raiokami is as fast as it.
Name: Ikadzuchi no Utage [Lightning Bolt Feast] Type: Ninjutsu Sub-type: Raiton Rank: A Orientation: Offensive Cost: 15 Effects: Like it's predecessors, Ikadzuchi consists of the ninja releasing a blast of lightning. This jutsu uses far more chakra however, causing the capabilities of the jutsu to be improved. Upon being shot into the sky, it shall split into a score of bolts, the barrage of bolts raining down upon a foe.
Name: Rairyuu no Tatsumaki [Lightning Dragon Tornado] Type: Ninjutsu Sub-type: Raiton Rank: A Orientation: Offensive, Defensive Cost: 18 Effects: Rairyuu is a jutsu that spins an electircal field around the user, rotating it at gradually increasing speed and expanding the size of it. These conditions will cause a great cyclone of lightning to rage into existence. This tornado surrounding the user will move with the user- So striding towards a foe will cause Rairyuu to move with you. The rotating lightning casts as a blade, slicing anything near it and releasing small bolts of lightning erradically.
5/50 Jutsu. Total: 12/50 Jutsu 110/520 JP. Total: 175/520
Last edited by Ketsueki on Thu May 27, 2010 8:43 pm; edited 2 times in total | |
| | | Zekrom Konoha Tokujō
Posts : 112 Join date : 2009-09-30 Age : 29
| Subject: Re: Ketsueki's Jutsu Thu May 27, 2010 7:20 pm | |
| Metal - Kinton Jutsu- Spoiler:
Kinton: Hagane Buki Type: Ninpō Sub-Type: Kinton Rank: C Orientation: Supplementary Cost: 6 The user concentrates his chakra on his weapons, changing its form. However the weapon cannot surpass his original size. Kinton: Hagane Bunshin no Jutsu
Kinton: Hagane Bunshin no Jutsu Type: Ninpō Sub-Type: Kinton Rank: C Orientation: Supplementary Cost: 7 The user creates a clone of his made of metal. This clone is essential used for offensive, having multiple types of metal on his body. The clone may use Taijutsu or Metal Ninjutsu.
Kinton: Kagane Yari Type: Ninpō Sub-Type: Kinton Rank: B Orientation: Offensive Cost: 12 Using metallic minerals from the ground, the ninja creates a spear with 5'feet long. This Spear is considered as full offense because is capable of penetrating any type of armor and almost all type of Ninjutsu barrier.
Kinton: Kane Shōheki Type: Ninpō Sub-Type: Kinton Rank: B Orientation: Defensive Cost: 10 The user creates a metal barrier which can sustain huge attacks. Although this barrier has a limit, when its crossed the barrier brakes.
Kinton: Hari Jizo Type: Ninpō Sub-Type: Kinton Rank: A Orientation: Defensive Cost: 13 The user accumulates metallic chakra through his hair, getting it bigger and spiky. With this the opponent sees a metallic hair that works as shield, just like when an Hedgehog tries to defend himself.
Kinton: Hagene Nami Type: Ninpō Sub-Type: Kinton Orientation: Supplementary Rank: A Orientation: Supplementary Cost: 17 The user concentrates his chakra in the surrounding metal particles, creating a shield in front of him, acting as a Ninjutsu shield. Although this shield is not so thick and has a weak resistance. But the objective of this shield is to be destroyed so the fragments go fired against the enemy after.
6/50 Jutsu. Total: 18/50 Jutsu 120/520 JP. Total 295/520
Last edited by Ketsueki on Thu May 27, 2010 8:44 pm; edited 2 times in total | |
| | | Zekrom Konoha Tokujō
Posts : 112 Join date : 2009-09-30 Age : 29
| Subject: Re: Ketsueki's Jutsu Thu May 27, 2010 7:32 pm | |
| Senkouken - Flash Blade Taijustu- Spoiler:
Name: Shunpo [Flash Step] Type: Taijutsu Sub-type: Senkouken Rank: D Orientation: Supplementary Cost: 3 Effects: The first principle of Senkouken is speed- Being able to act quickly and efficiently. Senkou's core move thus is a technique that allows the user to propel themselves forward by allowing for a sudden push of chakra to strike from their feet onto the ground, propelling themselves at a speed that their movements become a blur. Skilled user's may project themselves at a point where they are no longer seen, and may utilize multiple steps in their attack. Senkouken is not a maintainable technique. Requires Level I Speed and Agility.
Name: Danmaku [Barrage] Type: Taijutsu Sub-type: Senkouken Rank: D Orientation: Offensive, Defensive Cost: 4 Effects: The second principle of Senkouken is to cut. To slice through resistance, be it stone, steel, or flesh. The ability to perform efficiently through whatever they face. Danmaku allows one to energize their arms and allowing them to let out a barrage of slices, none particularly powerful but numerous. Being able to strike at an insane rate is key, as it will allow you to slip through a foe's defenses. This technique is tiring for the arms, however, as the chakra utilized tears at the muscles. Veterans strive to be able to perform simultaneous barrages. Requires Level One Speed and Agility.
Name: Batto [Draw] Type: Taijutsu Sub-type: Senkouken Rank: D Orientation: Defensive Cost: 5 Effects: The third principle of Senkouken. Act. To know when to fight, how to fight. Not merely reflex but accuracy is what is necessary for a swordsman. Batto focuses on that discipline. By storing chakra into the sheath of a sword via transferring it through the sword in a similar manner to Shunpo. When the Senkou user draws his blade it will be propelled by a sudden push of force from the chakra. With this method, he may cut forward at a strength greater then his other strikes.
Name: Senka [Flash Blossom] Type: Sub-type: Rank: C Orientation: Offensive Cost: 6 Effects: Senka is a specialized battojutsu that combines the first and third principles in order to silence a foe in a beautiful display. As with all battojutsus, the user begins by sheathing his blade and gathering his chakra to his feet in order to perform shunpo. Upon moving at a foe, they will draw the blade and at the same time begin to spin. Because of this movement, the user will be able to cut a foe not once but twice- The Initial blow from the first draw when they are in front of the opponent, and the second from the spin returning as they pass their foe. Because of the combined force of the shunpo, spin, and draw it is difficult move to defend against. Requires Level Two Speed and Agility.
Name: Tsubame Gaeshi [Swallow Reversal] Type: Taijutsu Sub-type: Senkouken Rank: C Orientation: Defensive Cost: 7 Effects: A technique that was contributed to the style by a famous Samurai, the founder of the style altered the move to fit his own style. Tsubame Gaeshi combines the second and third principles, being able to cut at great speed and timing. This technique, in turn, involves two precise furious cuts. The user will begin with a downward cut in order to lure them in, apparently giving a foe an opening from the initial strike. In reality, it is merely a trap. Once the enemy nears, the user will spin the blade around in his hand and cut upward, chakra within the arm/s propelling it upward, mimicking the movements of the Swallow. Requires Level Two Speed and Agility.
Name: Hirameki [Flicker] Type: Taijutsu Sub-type: Senkouken Rank: C Orientation: Supplementary Cost: 8 Effects: This jutsu relies on chakra being transferred down the hilt, causing the blade to glow vibrantly. When the user moves the blade, an optical illusion will be cause, the light of the blade moving a half-second before the actual one. This technique thus is able to slip past defenses by deceiving a foe's reactions. This makes fighting against the swordsman quite a challenge.
Name: Amatsukatta [Heavenly Cutter] Type: Taijutsu Sub-type: Senkouken Rank: B Orientation: Offensive Cost: 9 Effects: A jutsu that utilizes the sword draw, like with Batto the user will transfer chakra down the hilt along the blade, concentrated it at a single point- The edge. When drawn the user will cut forward, a blade of chakra being released from the edge. This chakra blade will fling itself forward, slicing against objects in it's path. Even stone may be broken by this move.
Name: Gatotsu [Wolf's Fang] Type: Taijutsu Sub-type: Senkouken Rank: B Orientation: Offensive Cost: 10 Effects: One of the few lunging techniques of Senkouken that do not rely on the third principle, Batto, Gatotsu begins like most lunging stances, the user drawing the blade and balancing the end of the blade with his fingers- Save that the blade is flipped, the sharp edge of the sword up. This characteristic, unusual in most forms. Upon doing so they will apply chakra from their fingers at the utmost tip of the blade, sharpening in to the point where it may pierce even steel. Once done so the user will lunge forward at an enemy, utilizing a stab attack to take advantage of the improve point. Once pierce by the initial steel, the attack will be able to slide easily through a foe, meeting no other resistance.
Name: Hayate [As fast as the Wind] Type: Taijutsu Sub-type: Senkouken Rank: B Orientation: Defensive Cost: 11 Effects: A technique that combines the first and second principles, the user will utilized simultaneous flash steps and the blade to create a phenomenal defense. By utilizing flash step while spinning upon a leg, the user will rotate at high speeds. By then performing an additional one once the shunpo begins to slow, they move at an even faster rate, acquiring the previously gained momentum, while at the same time releasing an array of cuts creates a powerful whirlwind of steel, moving at such a speed that it seems that even the wind is caused. But the secret of this move lies on the rotation once maximized to cause a short-range vortex, drawing objects into this nightmare of blades. Requires Level Three Speed and Agility.
Name: Kamikaze [God's Wind] Type: Taijutsu Sub-type: Senkouken Rank: A Orientation: Offensive, Defensive Cost: 16 Effects: A technique of mastery, this move combines all three core principles- Batto, Shunpo, and Danmaku- To create the Kamikaze. This technique utilizes the earlier techniques, Hayate and Amatsukatta, into a single technique. The move begins identically to Hayate, utilizing shunpos to rotate the user faster and faster. However, rather then mere cuts, the user will combine Draw and Cut to perform rather then mere slashes a barrage of force blades by performing Amatsukatta simultaneously, rapidly drawing and re-sheathing the blade to fling these deadly waves of chakra in all directions, a move that may easily annihilate a group of foes. Danmaku itself strains the arm, causing the muscles to tire easily- However, to constantly draw and sheath the sword while at the same time focusing chakra along the edge of the sword causes severe internal damage to a normal human's muscles, to the point that prolonged use or simultaneous one's may cause permanent damage. Because of this, Kamikaze is not simply reserved for Masters out of the wish for secrecy, but also out of protection. This technique requires three chakra to maintain each turn instead of one. Requires Master Level Speed and Agility.
10/50 Jutsu. Total: 28/50 Jutsu 160/520 JP. Total: 455/520 JP
Last edited by Ketsueki on Thu May 27, 2010 8:47 pm; edited 1 time in total | |
| | | Zekrom Konoha Tokujō
Posts : 112 Join date : 2009-09-30 Age : 29
| Subject: Re: Ketsueki's Jutsu Thu May 27, 2010 7:45 pm | |
| Gōken - Strong Fist Taijutsu- Spoiler:
Name: Shōfū [Leaf Rising Wind] Type: Taijutsu Sub-type: Gōken Rank: C Orientation: Offensive, Defensive Cost: 6 Effects: The user will duck to the ground beneath an opponent, typically in response to an opponent's own attack or taking advantage when they are distracted. They will spring upward releasing a powerful kick, typically enough to launch an enemy into the air.
Name: Konoha Kage Buyō [Leaf Shadow Dance] Type: Taijutsu Sub-type: Gōken Rank: C Orientation: Supplementary Cost: 8 Effects: A technique often used after Shōfū, the user will move at high speeds below an opponent as they're in the air, as if becoming their shadow. Because the move is used so quickly after the enemy is launched into the air, it gives them almost no time to counter, allowing the user to proceed to strike with ease.
Name: Gōriki Senpū [Leaf Strong Whirlwind] Type: Taijutsu Sub-type: Gōken Rank: B Orientation: Offensive Cost: 10 Effects: The final evolution of Senpū, the user will rotate even more furiously by gathering chakra into their limbs before striking, making the spinning blows not only lightning fast but packing quite a bunch. An ideal move against multiple enemies.
7/50 Jutsu. Total: 35/50 Jutsu 50/520 JP. Total: 505/520 JP | |
| | | Madaraki Sho B-class Nukenin
Posts : 375 Join date : 2009-07-26 Age : 31
| Subject: Re: Ketsueki's Jutsu Thu May 27, 2010 9:01 pm | |
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| | | Soujirou Suna Tokujō
Posts : 194 Join date : 2009-10-14
| Subject: Re: Ketsueki's Jutsu Mon Jul 12, 2010 1:09 pm | |
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